Difference between revisions of "User talk:AlphaUMi"

Jump to navigation Jump to search
1,025 bytes added ,  21:54, 9 May 2009
imported>AlphaUMi
imported>DragoonWraith
Line 9: Line 9:
:--[[User:Qazaaq|Qazaaq]] 16:06, 8 May 2009 (EDT)
:--[[User:Qazaaq|Qazaaq]] 16:06, 8 May 2009 (EDT)


:Excuse me for the mistake I've made, and never mind about the incorrect information regarding the feautures of OBSE, it's all right, it was ''me'' that misunderstood, I was reading in a hurry.
::Excuse me for the mistake I've made, and never mind about the incorrect information regarding the feautures of OBSE, it's all right, it was ''me'' that misunderstood, I was reading in a hurry.
:Ok, now on to my problem. Normally, I can recompile OBSE scripts, but a few times I can't. It's rare, but sometimes the CS returned me an error if I try to do so. I'll try to explain the last case in which I'm getting stuck. I would translate the mod Streamline 3.1, and all is going well, except for the script ''SLMainMenuScript'', that contains (bad luck) the whole in-game menu. I load the esp with OBSE, I go to the script, and no matter if I change something or not, if I try to save the script (even without changing anything) the CS returns me various syntax errors, although the mod works perfectly during the game. This is the last case, not the only one. I repeat: normally things are saved correctly, few times not (and i'm sure I didn't corrupt anything). What could be the reason, and how can I solve this? If you or someone else would help me I will appreciate it a lot.
::Ok, now on to my problem. Normally, I can recompile OBSE scripts, but a few times I can't. It's rare, but sometimes the CS returned me an error if I try to do so. I'll try to explain the last case in which I'm getting stuck. I would translate the mod Streamline 3.1, and all is going well, except for the script ''SLMainMenuScript'', that contains (bad luck) the whole in-game menu. I load the esp with OBSE, I go to the script, and no matter if I change something or not, if I try to save the script (even without changing anything) the CS returns me various syntax errors, although the mod works perfectly during the game. This is the last case, not the only one. I repeat: normally things are saved correctly, few times not (and i'm sure I didn't corrupt anything). What could be the reason, and how can I solve this? If you or someone else would help me I will appreciate it a lot.
:--[[User:AlphaUMi|AlphaUMi]] 1:40, 10 May 2009 (EDT)
::--[[User:AlphaUMi|AlphaUMi]] 1:40, 10 May 2009 (EDT)
 
:::Typically you should use one more set of colons than the person you are responding to. It makes things easier to read. If you were responding to yourself, one colon would have been right, but since you were responding to Qazaaq, using two is advised. I've done this for you (and used three myself because I am responding to you). Just a minor point, no harm done.
 
:::Anyway, what are the errors that you're getting? Do you have a late enough version of OBSE? Are you missing any OBSE plug-ins that Streamline might be dependent on (I'm pretty sure there aren't any for SL, but just in case)? Those are the things that would cause problems with some scripts but not others. Giving us the exact errors would help a lot.
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 22:54, 9 May 2009 (EDT)

Navigation menu