Difference between revisions of "User talk:Omzy"

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:Getting there, though there's still some difficulty with getting the shader to affect only certain parts of the body.  A possible work around (as a last resort) is to have it so that the shader is only in effect when all the armor is equipped (with possibly exception of the shield as it may have its own shader affecting).  I was thinking I might be able to have it so that the shader affects the appropriate biped body parts of the actor (ie. boots, hands, head, hair, etc...) but I haven't had much luck in finding anything yet. [[User:TheImperialDragon|The Imperial Dragon]] 00:33, 20 June 2006 (EDT)
:Getting there, though there's still some difficulty with getting the shader to affect only certain parts of the body.  A possible work around (as a last resort) is to have it so that the shader is only in effect when all the armor is equipped (with possibly exception of the shield as it may have its own shader affecting).  I was thinking I might be able to have it so that the shader affects the appropriate biped body parts of the actor (ie. boots, hands, head, hair, etc...) but I haven't had much luck in finding anything yet. [[User:TheImperialDragon|The Imperial Dragon]] 00:33, 20 June 2006 (EDT)


:Sure, why not. I had a look at the site last night, Silgrad Tower will have lots of room for dungeons, quests, and everything.  It sounds like it'd be fun too.  Thanks for the suggestion, I'll probably do that.  I kind of missed the Morrowind CS, but now that there's a Morrowind (and a Skyrim) to Oblivion too (or there will be...). [[User:TheImperialDragon|The Imperial Dragon]] 16:03, 20 June 2006 (EDT)
:Sure, why not. I had a look at the site last night, Silgrad Tower will have lots of room for dungeons, quests, and everything.  It sounds like it'd be fun too.  Thanks for the suggestion, I'll probably do that.  I kind of missed the Morrowind CS, but now there's a Morrowind (and a Skyrim) to Oblivion (or there will be...). [[User:TheImperialDragon|The Imperial Dragon]] 16:03, 20 June 2006 (EDT)

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