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  • | origin = OBSE | summary = Returns the worldspace to which the calling reference's cell belongs, if any. In interior cells this generally returns 0.
    407 bytes (43 words) - 18:24, 2 August 2011
  • | origin = OBSE | summary = Updates the visual representation of the calling actor or object reference. This can be called immediately after commands like SetModelPath and SetEye
    470 bytes (59 words) - 18:22, 2 August 2011
  • | origin = OBSE ...ns the reference stored in a ref variable by name, either from the calling reference's script or the specified quest.
    722 bytes (70 words) - 04:57, 17 April 2011
  • | origin = OBSE | referenceType = reference
    430 bytes (47 words) - 15:33, 9 June 2012
  • | origin = OBSE ...ainer, in much the same way as the vanilla RemoveMe command. The inventory reference becomes invalid once this command is called and should no longer be used. T
    784 bytes (94 words) - 01:27, 10 August 2010
  • | origin = OBSE ...th another weapon). Does not work on actors or on items in containers. The reference must be disabled and then enabled in order for the change to be visible. Th
    692 bytes (98 words) - 18:25, 2 August 2011
  • | origin = OBSE | referenceType = reference
    522 bytes (60 words) - 16:01, 18 November 2012
  • | origin = OBSE | summary = Sets the current health of the calling reference.
    431 bytes (41 words) - 12:04, 10 April 2011
  • | origin = OBSE | referenceType = reference
    380 bytes (39 words) - 04:32, 14 December 2010
  • (isActivator:bool) ''reference.''IsActivator ''objectID:ref'' Returns whether the calling reference or passed objectID is an activator.
    479 bytes (54 words) - 04:49, 15 September 2007
  • | origin = OBSE ...= Returns the value of a numeric variable by name, either from the calling reference's script or the specified quest.
    720 bytes (69 words) - 04:58, 17 April 2011
  • (isDoor:bool) ''reference.''IsDoor ''objectID:ref'' Returns true if the calling reference or passed objectID is as a door.
    465 bytes (56 words) - 04:46, 15 September 2007
  • | origin = OBSE | summary = Modifies the current charge of the calling reference by the specified amount. Will not modify the charge past its maximum or bel
    555 bytes (63 words) - 23:28, 8 August 2010
  • | origin = OBSE ...= Returns the value of an array variable by name, either from the calling reference's script or the specified quest.
    689 bytes (67 words) - 04:59, 17 April 2011
  • | origin = OBSE | summary = Sets the current charge of the calling reference if it is less than or equal to the maximum charge.
    522 bytes (59 words) - 23:27, 8 August 2010
  • |origin = OBSE |summary = Returns the amount of time left before the calling light reference expires.
    302 bytes (33 words) - 14:36, 1 July 2012
  • |origin = OBSE |summary = Sets the amount of time before the calling light reference expires.
    348 bytes (36 words) - 14:00, 7 July 2012
  • | origin = OBSE | summary = Copies an inventory reference to the specified container. The calling object needn't be in a container an
    679 bytes (78 words) - 02:49, 9 August 2010
  • | origin = OBSE | summary = Creates a temporary reference to the specified form. This reference does not exist in the gameworld or in a container, and remains valid for on
    639 bytes (83 words) - 10:53, 3 July 2012
  • (hasWater:bool) reference.ParentCellHasWater (hasWater:bool) reference.HasWater
    765 bytes (90 words) - 06:55, 11 March 2015

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