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  • /* A [[Wiki User Style|User Style]] for the TESCS Wiki */ background-image: url("images/4/48/LiquidBackground.jpg") !important;
    4 KB (435 words) - 14:12, 23 August 2008
  • Candidate must supply an example of their work in document form complete with images and descriptions of the gameplay space, events, and implementation. Comments on my user page about this are also welcome, for any interested parties. There's like
    2 KB (272 words) - 16:15, 20 November 2006
  • Icons are small, square images found associated with all items in the game which may be picked up and plac ...d make use of transparency to make them appear correctly within the game's user interface. All clothing items must have a male icon image to display proper
    6 KB (1,000 words) - 15:20, 21 December 2023
  • * After the user chooses which sub-packages to use, they will be applied in alphabetical ord ...ey should create a separate sub-package for a given esp, or rather let the user use espm filtering. In general the best solution will probably be to group
    11 KB (1,849 words) - 03:00, 24 February 2009
  • ...tures/ Absolute Background Textures Archive] - A large repository of small images. * [http://www.ransomactive.com RansomActive] - For Sale - Textures, Models, Images, Sounds.
    18 KB (2,625 words) - 05:43, 27 February 2012
  • The essential software for perfecting your images, Adobe Photoshop now offers productivity and workflow enhancements, powerfu A standalone application for creating normal maps from height maps or images, with a surprising amount of options, and a very precise texture baking pro
    57 KB (7,017 words) - 11:51, 10 January 2024
  • ...(for 3ds max). Please keep in mind that while I will try to make this as user friendly as possible that troubleshooting will likely be needed, and that G However, I will mention this- if you are familiar with bump maps, grayscale images that represent height on a texture, it is fairly easy to convert these into
    9 KB (1,552 words) - 13:06, 21 December 2023
  • ::*'''Import''' This option allows you to use 1024x1024 16-bit RAW format images as a starting template for heightmap painting. These should be located in y ...ion allows you to export heightmap sections in 1024x1024 16-bit RAW format images. The files are created to the main Oblivion folder ("C:\Program Files\Bethe
    22 KB (3,632 words) - 18:25, 20 January 2011
  • ...t to create an Oblivion-style loading screen at this time.]]Loading screen images have a resolution of 1024x512. The odd aspect ratio is probably to allow fo ...ave two options. One preserves other replacement textures, thus allowing a user to easily disable/enable your replacement mod. The other preserves the orig
    19 KB (3,320 words) - 07:37, 5 October 2011
  • ...and is used to carry extra data in an image. Alpha Channels are grayscale images ranging from Black (0) to White (255), or can be 1-bit; which is either Bla : Game failure that results in game executable dying and dumping user back to desktop. In contrast to failures in which game is still running, bu
    13 KB (2,134 words) - 05:43, 28 November 2010
  • * [[Community Portal/User Defined Functions|User Defined Functions]] |<ul><li>[[Community Portal/User CSS Enabled|User CSS Enabled]]</ul>
    88 KB (14,287 words) - 05:03, 4 October 2012
  • = '''User Interface Overview''' = Now we will explore the user interface including all the buttons and menu items. Some of these you will
    75 KB (12,574 words) - 13:07, 21 December 2023
  • ...ActorValues by JRoush. http://tesnexus.com/downloads/file.php?id=33248 --[[User:Angel|Angel]] 20:55, 5 August 2010 (EDT) ...ars to be to drop an object into the world, which is tedious and messy.--[[User:GhanBuriGhan|GhanBuriGhan]] 10:08, 2 August 2006 (EDT)
    99 KB (16,325 words) - 13:03, 21 December 2023