Talk:CloneForm

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For any other type you must first set a ref variable to the appropriate objectID before calling CloneForm.

hippo, is this maybe why my cloned NPCs didn't have any inventory items? I was calling set clone to cloneForm in a magic script w/o supplying a base objectID - it worked, but the clone was naked. Scruggs 00:32, 6 December 2006 (EST)

References to Clones[edit source]

As far as I can tell, trying to modify a cloned object via a reference variable is currently not working (obse v0009a) —mmmpld 21:58, 12 March 2007 (EDT)

Save Data Bloat[edit source]

CloneForm makes a new FormID. It causes savedata bloat. How to solve this problem?--Digdag 12:40, 21 January 2010 (EST)

Currently, there are no functions to remove created cloneForms as the implementation of any such function is tricky at best. You could however use the RefStuff OBSE plugin's destroyCloneform function. But bear in mind that it is an experimental plugin and the function itself is no different.
shadeMe TALK 16:24, 21 January 2010 (EST)