Talk:Furniture, Traps, and Lighting

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  • The trap trigger is not "DTrigTripwire01" but "CTrigTripwire01".
  • The FXLightBeamLong01 object can be found in WorldObjects > Static > Dungeons > Misc > FX

Where to find Lights?[edit source]

You mentioned using the lights CandleFatEvil01Fake, CandleSkinnyEvil02Fake and TorchTall01. However, I was only able to find them in WorldObjects > Static, so they emitted no light. Where can I find them?

Azileron 05:59, 30 June 2006 (EDT)

Lights have their own heading in the object list. While some objects emit light (and these will be mixed in with 'proper' lights) the better practice is to place special lights so that you can tweak lighting without having to move physical objects. You'll know these special "dummy" lights from the transparent light bulb icon when you drag them into the space. Make sure you have lighting toggled on with "A" and markers switched visible with "M" or you won't be able to tell that you've placed any lights in the world. "L" toggles radii, which is also handy. JBurgess 00:08, 5 October 2006 (EDT)

Fire not co-operating?[edit source]

This is for the benefit of anyone as slow as me. Long story short, me and my computer like to play a game involving which of us will drive the other to suicide first. Its difficult to say who is in the lead at this point. Anyway, one of the problems I encountered while working on my cave was that all the lighting stuff was horizontal. I.e light shafts turned into head lights and camp-fires defied physics. (Incidentally can fire go underwater??). The solution to this was to double click on the offending, and change the x rotation value to something in the region of -99.0000. This seemed to do the trick. Of course, as me and my computer have a special relationship, maybe this is just a problem of mine. Still, if you encounter it, this is the solution. Amthysteyes2 12:24, 1 October 2007 (EDT)