Difference between revisions of "Common Bugs"

299 bytes added ,  09:57, 27 October 2011
Added one cause of random vanishing landscape
imported>Kivan
m (Typos: "thou" -> "though", "unmoveable" -> "unmovable")
imported>Kivan
(Added one cause of random vanishing landscape)
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The cells 20,-17 and 20,-18 (along the road between Bravil and Leyawiin, between the small bridge and Fort Nomore). Even small changes to these cells may cause the landscape to randomly vanish. If you quit the game, restart, reload and return to the same spot the problem usually goes away, but it may randomly return on future visits to the spot. Entering these cells slowly may reduce your chances of encountering the bug.
The cells 20,-17 and 20,-18 (along the road between Bravil and Leyawiin, between the small bridge and Fort Nomore). Even small changes to these cells may cause the landscape to randomly vanish. If you quit the game, restart, reload and return to the same spot the problem usually goes away, but it may randomly return on future visits to the spot. Entering these cells slowly may reduce your chances of encountering the bug.
One of the causes of this bug has been identified as Havok-enabled object refs. placed in a cell rolling into an adjacent unloaded cell. Because of this, if you are placing Havoked items (items that the player can move with the Z-key) into the world, ensure that they are not near cell boundaries.


===Markers Missing from Local Map===  
===Markers Missing from Local Map===  
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