Difference between revisions of "Common Bugs"
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Typos: "thou" -> "though", "unmoveable" -> "unmovable"
imported>Syscrusher (→MoveTo Oddities: Added note about needing pathgrid at target for MoveTo with Actor.) |
imported>Kivan m (Typos: "thou" -> "though", "unmoveable" -> "unmovable") |
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Line 121: | Line 121: | ||
As a workaround, instead of moving one container around, you can create identical copies of the container, and then enable/disable them. In this case, a script should be attached to the containers which handles the containers' content. This is to ensure that each copy contains the same items at all times. | As a workaround, instead of moving one container around, you can create identical copies of the container, and then enable/disable them. In this case, a script should be attached to the containers which handles the containers' content. This is to ensure that each copy contains the same items at all times. | ||
Another workaround (works also on other ' | Another workaround (works also on other 'unmovable' objects), when you get the object at the destination, is to [[Disable]] the object in one frame, [[Reset3DState]] in the next frame and [[Enable]] it in the third frame. The object will flicker, though. | ||
=== MoveTo for Actors may require pathrid === | === MoveTo for Actors may require pathrid === |