Difference between revisions of "GetNthActiveEffectMagnitude"

Fixed example
imported>Haama
(Created)
 
imported>Haama
(Fixed example)
Line 9: Line 9:
'''Example'''
'''Example'''
  short EffectMag
  short EffectMag
  set EffectMag to (player.GetNthActiveEffectCode 0)
  set EffectMag to (player.GetNthActiveEffectMagnitude 0)
If the player currently has one '''Shield''' effect (and no other effects) at 10 magnitude and another at 90, this will return 100.
If the player currently has one '''Shield''' effect (and no other effects) at 10 magnitude and another at 90, this will return 100.


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