Difference between revisions of "GetNthActiveEffectMagnitude"
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Fixed example
imported>Haama (Created) |
imported>Haama (Fixed example) |
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'''Example''' | '''Example''' | ||
short EffectMag | short EffectMag | ||
set EffectMag to (player. | set EffectMag to (player.GetNthActiveEffectMagnitude 0) | ||
If the player currently has one '''Shield''' effect (and no other effects) at 10 magnitude and another at 90, this will return 100. | If the player currently has one '''Shield''' effect (and no other effects) at 10 magnitude and another at 90, this will return 100. | ||