Difference between revisions of "FHostileActorInteriorDistance"
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!style="background:#ffdead;" width="100" | Description | |||
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FHostileActorExteriorDistance is for | The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player. | ||
[[FHostileActorExteriorDistance]] is for exterior encounters. FHostileActorInteriorDistance is for interior encounters. | |||
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!style="background:#ffdead;" |Default value | |||
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2000.0000 | |||
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |