Difference between revisions of "FHostileActorInteriorDistance"

m
formatting
imported>Limorkil
 
imported>ShadowDancer
m (formatting)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The distance at which a hostile actor (NPC, creature) will attack, assuming the actor has seen (detected) the player.
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |


FHostileActorExteriorDistance is for wilderness encounters.  FHostileActorInteriorDistance is for dungeon encounters.
The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.
 
[[FHostileActorExteriorDistance]] is for exterior encounters.  FHostileActorInteriorDistance is for interior encounters.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
2000.0000
 
|}
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>
Anonymous user