Difference between revisions of "FHostileActorInteriorDistance"

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formatting, adding default value
imported>B3w4r3
imported>Scruggs
(formatting, adding default value)
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The distance at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
 
The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.
 
[[FHostileActorExteriorDistance]] is for exterior encounters.  FHostileActorInteriorDistance is for interior encounters.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
2000.00
 
|}


[[FHostileActorExteriorDistance]] is for wilderness encounters.  FHostileActorInteriorDistance is for dungeon encounters.




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