Difference between revisions of "GetAttackDamage"

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GetAttackDamage - returns the base attack damage.
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]


        (damage:long) reference.GetAttackDamage objectID:ref
'''Syntax:'''
(damage:long) ''reference.''GetAttackDamage ''objectID:ref''


==Example==
Returns the base attack damage.


'''Example:'''
ref Weapon
float WeaponDamage
set Weapon to player.[[GetEquippedObject]] 16
set WeaponDamage to GetAttackDamage Weapon
Gets the attack damage value of the player's equipped weapon and store in ''WeaponDamage'' variable.


==See Also==
==See Also==
Line 10: Line 17:
*[[ModAttackDamage]]
*[[ModAttackDamage]]


A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
[[Category:Functions]]
 
[[Category:Functions (OBSE)]]
[[Category: Functions]]
[[Category:Inventory Functions]]
[[Category: Functions (OBSE)]]
[[Category:Inventory Functions (OBSE)]]
[[Category:OBSE_Functions]]

Latest revision as of 12:19, 14 April 2008

A command for Oblivion Script Extender

Syntax:

(damage:long) reference.GetAttackDamage objectID:ref

Returns the base attack damage.

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
set WeaponDamage to GetAttackDamage Weapon

Gets the attack damage value of the player's equipped weapon and store in WeaponDamage variable.

See Also[edit | edit source]