Difference between revisions of "IsRefEssential"
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==See Also== | ==See Also== | ||
[[SetRefEssential]] | [[SetRefEssential]] | ||
<!--[[Category: OBSE Functions]] | <!--[[Category: OBSE Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]] |
Revision as of 15:38, 14 September 2007
A command for Oblivion Script Extender
Syntax:
(isEssential:bool) reference.IsRefEssential
[Ref.]IsRefEssential
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious).
Example:
if ( myNPCRef.isEssential ) myNPCRef.setRefEssential 0 ; remove the essential flag from the reference endif