Difference between revisions of "IsRefEssential"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>WereWolf
imported>WereWolf
Line 15: Line 15:
==See Also==
==See Also==
[[SetRefEssential]]
[[SetRefEssential]]
<!--[[Category: OBSE Functions]]
<!--[[Category: OBSE Functions]]
[[Category: OBSE Reference Functions]]
[[Category: OBSE Reference Functions]]

Revision as of 15:38, 14 September 2007

A command for Oblivion Script Extender

Syntax:

(isEssential:bool) reference.IsRefEssential
[Ref.]IsRefEssential

Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious).

Example:

if ( myNPCRef.isEssential )
  myNPCRef.setRefEssential 0 ; remove the essential flag from the reference
endif

See Also

SetRefEssential