Difference between revisions of "IsRefEssential"
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imported>DragoonWraith (not a record variable function) |
imported>DragoonWraith m (Reverted edits by CSbot (Talk); changed back to last version by DragoonWraith) |
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'''Example:''' | '''Example:''' | ||
<pre>if ( myNPCRef. | <pre>if ( myNPCRef.isRefEssential ) | ||
myNPCRef.setRefEssential 0 ; remove the essential flag from the reference | myNPCRef.setRefEssential 0 ; remove the essential flag from the reference | ||
endif</pre> | endif</pre> |
Latest revision as of 19:52, 8 August 2010
A command for Oblivion Script Extender
Syntax:
(isEssential:bool) reference.IsRefEssential
[Ref.]IsRefEssential
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious).
Example:
if ( myNPCRef.isRefEssential ) myNPCRef.setRefEssential 0 ; remove the essential flag from the reference endif