Difference between revisions of "MessageBox Tutorial"
→Activator Advantages: Added Ob-Cell reset protection info
imported>Haama (→Activator Disadvantages: Better up above) |
imported>Haama (→Activator Advantages: Added Ob-Cell reset protection info) |
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* Activators can keep persistent variables that other scripts can use (unlike tokens and spells) | * Activators can keep persistent variables that other scripts can use (unlike tokens and spells) | ||
** Quest variables can be reset by using 'StartQuest' when the quest is already running (and there are reports of quests requiring resetting if a variable is added in a mod's update). | ** Quest variables can be reset by using 'StartQuest' when the quest is already running (and there are reports of quests requiring resetting if a variable is added in a mod's update). | ||
** Activators are safe from Oblivion cell resets. These resets will return a container's inventory to it's original state, objects to their start location, etc., but the variables on the activator will remain the same. | |||
* There's a clear beginning to it ([[OnActivate]], unlike quests) | * There's a clear beginning to it ([[OnActivate]], unlike quests) | ||
* It's easy and fast to start (harder for a quest) | * It's easy and fast to start (harder for a quest) |