Difference between revisions of "MessageBox Tutorial"

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219 bytes added ,  23:56, 14 September 2007
→‎Activator Advantages: Added Ob-Cell reset protection info
imported>Haama
(→‎Activator Disadvantages: Better up above)
imported>Haama
(→‎Activator Advantages: Added Ob-Cell reset protection info)
Line 245: Line 245:
* Activators can keep persistent variables that other scripts can use (unlike tokens and spells)
* Activators can keep persistent variables that other scripts can use (unlike tokens and spells)
** Quest variables can be reset by using 'StartQuest' when the quest is already running (and there are reports of quests requiring resetting if a variable is added in a mod's update).
** Quest variables can be reset by using 'StartQuest' when the quest is already running (and there are reports of quests requiring resetting if a variable is added in a mod's update).
** Activators are safe from Oblivion cell resets. These resets will return a container's inventory to it's original state, objects to their start location, etc., but the variables on the activator will remain the same.
* There's a clear beginning to it ([[OnActivate]], unlike quests)
* There's a clear beginning to it ([[OnActivate]], unlike quests)
* It's easy and fast to start (harder for a quest)
* It's easy and fast to start (harder for a quest)
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