Difference between revisions of "IsKeyPressed2"

3 bytes added ,  12:40, 9 August 2006
messed up Note
imported>DragoonWraith
(OBSE)
 
imported>DragoonWraith
(messed up Note)
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==Notes==
==Notes==


* Bear in mind that this function returns 1 for as long as the key is held down, so it's generally a good idea to trap the key and then wait until it is released, i.e.:<pre>if ( curKey && isKeyPressed curkey ) ; key still being held down
* Bear in mind that this function returns 1 for as long as the key is held down, so it's generally a good idea to trap the key and then wait until it is released, i.e.:
<pre>if ( curKey && isKeyPressed2 curkey ) ; key still being held down
   return ; wait until it's released
   return ; wait until it's released
else
else
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endif
endif


if ( isKeyPressed <keyCode> )
if ( isKeyPressed2 <keyCode> )
   ; do stuff
   ; do stuff
   set curKey to <keyCode>
   set curKey to <keyCode>