Difference between revisions of "Talk:Activate"

6 bytes added ,  16:55, 13 July 2007
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imported>Haama
imported>Haama
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::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:53, 13 July 2007 (EDT)
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:53, 13 July 2007 (EDT)


:::Wow, just wow... I'll start working on both of them. There are some things I just don't know, though - for instance, what will [[Activate SomeRandomNPC]] do? Does a simple [[Activate]] really assume the "Activator's 'current ActivatorID'" (rewritten as "Activator's ActionRef") or does it assume the player? Also, this is a unique case, as the ActivatorID is required if you use the RunOnActivateFlag, but optional if you don't (well, again, does it actually do anything for normal activation?)
:::Wow, just wow... I'll start working on both of them. There are some things I just don't know, though - for instance, what will '''''Activate SomeRandomNPC''''' do? Does a simple [[Activate]] really assume the "Activator's 'current ActivatorID'" (rewritten as "Activator's ActionRef") or does it assume the player? Also, this is a unique case, as the ActivatorID is required if you use the RunOnActivateFlag, but optional if you don't (well, again, does it actually do anything for normal activation?)
:::--[[User:Haama|Haama]] 17:54, 13 July 2007 (EDT)
:::--[[User:Haama|Haama]] 17:54, 13 July 2007 (EDT)


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