Difference between revisions of "Talk:Activate"
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Syntax note
imported>Haama m |
imported>Haama (Syntax note) |
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:One part that's somewhat right - a foreign object does get flagged for 'onAdd' blocks, but I don't think the flag is on the object (because it won't run if you then move it to the player), but instead the flag is set on the cell (because the script will run once you enter that cell, even if the object is somewhere else) | :One part that's somewhat right - a foreign object does get flagged for 'onAdd' blocks, but I don't think the flag is on the object (because it won't run if you then move it to the player), but instead the flag is set on the cell (because the script will run once you enter that cell, even if the object is somewhere else) | ||
:--[[User:Haama|Haama]] 13:02, 13 July 2007 (EDT) | :--[[User:Haama|Haama]] 13:02, 13 July 2007 (EDT) | ||
== Syntax == | |||
Alright, so that's how it should look now? This is based on discussions on the [http://www.bethsoft.com/bgsforums/index.php?showtopic=715079 Terminology Discussion] thread on the Elder Scrolls Forums and Wrye's [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology Modding Terminology] paper. Some parts are pretty much finalized, some is still up in the air, so please continue the discussion in the [[Community Portal]]. | |||
<br>--[[User:Haama|Haama]] 20:20, 14 July 2007 (EDT) | |||
== Syntax Question == | == Syntax Question == |