Difference between revisions of "Talk:Casting Spells From An Activator"
Talk:Casting Spells From An Activator (edit)
Revision as of 21:34, 17 November 2006
, 21:34, 17 November 2006no edit summary
imported>BurninSun |
imported>BurninSun |
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That works a lot better than what I was trying... I had an actor carrying an object so I could MoveTo player on the actor, have it drop the item causing the item to cast the spell, then have the actor pick it back up. | That works a lot better than what I was trying... I had an actor carrying an object so I could MoveTo player on the actor, have it drop the item causing the item to cast the spell, then have the actor pick it back up. | ||
The last problem I have is that when the spell fires, I get hit with the hit shader causing the screen to shimmer a bit. I'm using Mehrunes spell to get rid of the bang sound but the only way I can see to get rid of the shimmer is to set my SpellAbsorbChance to 100, but then I get the absorb particle effects. Any way to fix this one? | The last problem I have is that when the spell fires, I get hit with the hit shader causing the screen to shimmer a bit. I'm using Mehrunes spell to get rid of the bang sound but the only way I can see to get rid of the shimmer is to set my SpellAbsorbChance to 100, but then I get the absorb particle effects. Any way to fix this one? [[User:BurninSun|BurninSun]] 21:34, 17 November 2006 (EST) |