Difference between revisions of "Talk:Casting Spells From An Activator"
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Talk:Casting Spells From An Activator (edit)
Revision as of 22:53, 17 November 2006
, 22:53, 17 November 2006getting rid of the hit shader
imported>BurninSun |
imported>Scruggs (getting rid of the hit shader) |
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That works a lot better than what I was trying... I had an actor carrying an object so I could MoveTo player on the actor, have it drop the item causing the item to cast the spell, then have the actor pick it back up. | That works a lot better than what I was trying... I had an actor carrying an object so I could MoveTo player on the actor, have it drop the item causing the item to cast the spell, then have the actor pick it back up. | ||
The last problem I have is that when the spell fires, I get hit with the hit shader causing the screen to shimmer a bit. I'm using Mehrunes spell to get rid of the bang sound but the only way I can see to get rid of the shimmer is to set my SpellAbsorbChance to 100, but then I get the absorb particle effects. Any way to fix this one? [[User:BurninSun|BurninSun]] 21:34, 17 November 2006 (EST) | The last problem I have is that when the spell fires, I get hit with the hit shader causing the screen to shimmer a bit. I'm using Mehrunes spell to get rid of the bang sound but the only way I can see to get rid of the shimmer is to set my SpellAbsorbChance to 100, but then I get the absorb particle effects. Any way to fix this one? [[User:BurninSun|BurninSun]] 21:34, 17 November 2006 (EST) | ||
: The hit shader occurs when your character is hit by a hostile spell. Mehrunes Dagon is flagged as hostile in the magic effects settings; you could uncheck that box (unless it's grayed out) but you'd risk conflicting with other mods that use that effect. Instead, consider using a script effect - it doesn't need a script attached - and uncheck the box marked "effect is hostile". [[User:Scruggs|Scruggs]] 22:53, 17 November 2006 (EST) |