Difference between revisions of "Talk:Disable"

574 bytes added ,  02:29, 16 October 2008
imported>Shademe
(→‎Disabling and Respawning ?: Really ? Someone disagrees)
imported>Antares
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:--[[User:Antares|Antares]] 23:10, 15 October 2008 (EDT)
:--[[User:Antares|Antares]] 23:10, 15 October 2008 (EDT)


:: Well, kyoma answered differently ! And to why I wan to disable them, is like what you said - I don't really want to track them... oh and btw, i was talking about ''disabling dead'' actors :) -- [[User:Shademe|shademe]] 03:18, 16 October 2008 (EDT)
:: Well, kyoma answered differently ! And to why I wanted to disable them, it's like what you said - I don't really want to track them... oh and btw, i was talking about ''disabling dead'' actors :) -- [[User:Shademe|shademe]] 03:18, 16 October 2008 (EDT)
 
:::Oh, well '''dead actors''' are a whole other kettle of fish my friend, I am not at all familiar with OBSE but surely it has some way of affecting the Respawn flag? Maybe instead you could set actor refraction and make them invisible and use the SetDestroyed function, that way they would never leave their death location. Getting them back alive again (ever) may prove to be a sight trickier. I've found out that scripting isn't doing what you think you want to do but rather making it look like you did.
:::--[[User:Antares|Antares]] 03:29, 16 October 2008 (EDT)
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