Difference between revisions of "Talk:Disable"
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→Disabling and Respawning ?
imported>Antares |
imported>Shademe |
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:::Oh, well '''dead actors''' are a whole other kettle of fish my friend, I am not at all familiar with OBSE but surely it has some way of affecting the Respawn flag? Maybe instead you could set actor refraction and make them invisible and use the SetDestroyed function, that way they would never leave their death location. Getting them back alive again (ever) may prove to be a sight trickier. I've found out that scripting isn't doing what you think you want to do but rather making it look like you did. | :::Oh, well '''dead actors''' are a whole other kettle of fish my friend, I am not at all familiar with OBSE but surely it has some way of affecting the Respawn flag? Maybe instead you could set actor refraction and make them invisible and use the SetDestroyed function, that way they would never leave their death location. Getting them back alive again (ever) may prove to be a sight trickier. I've found out that scripting isn't doing what you think you want to do but rather making it look like you did. | ||
:::--[[User:Antares|Antares]] 03:29, 16 October 2008 (EDT) | :::--[[User:Antares|Antares]] 03:29, 16 October 2008 (EDT) | ||
:: '''I've found out that scripting isn't doing what you think you want to do but rather making it look like you did.''' - Nice :) As far as I have seen, disabled, dead actor '''do''' respawn. Anyways, i'm just disabling a ref.; and I didn't use OBSE either. And AFAIK, the same thing happens when the cell resets. | |||
The refraction and setdestroyed seemed to be a little too shabby to me. But I'm currently using the disable method and it works without hitches -- [[User:Shademe|shademe]] 03:35, 16 October 2008 (EDT) |