Difference between revisions of "Talk:ForceFlee"
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::Sort of. After you call it the actor checks the surrounding area for threats. If it doesn't find any, it won't flee. But it will pause whatever it's doing (including conversation) for several moments, just standing there. To make it flee outside of combat, use a Flee Not Combat package. | ::Sort of. After you call it the actor checks the surrounding area for threats. If it doesn't find any, it won't flee. But it will pause whatever it's doing (including conversation) for several moments, just standing there. To make it flee outside of combat, use a Flee Not Combat package. | ||
::When messing around with the parameters previously, I found I actually had to call [[StopCombat]] before ForceFlee in order to get actors to properly flee. Confusing... | ::When messing around with the parameters previously, I found I actually had to call [[StopCombat]] before ForceFlee in order to get actors to properly flee. Confusing...[[User:Scruggs|Scruggs]] 13:25, 18 October 2006 (EDT) | ||
[[User:Scruggs|Scruggs]] 13:25, 18 October 2006 (EDT) |