Difference between revisions of "Talk:ForceFlee"

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534 bytes added ,  16:13, 18 October 2006
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imported>Scruggs
imported>GuidoBot
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::When messing around with the parameters previously, I found I actually had to call [[StopCombat]] before ForceFlee in order to get actors to properly flee. Confusing...[[User:Scruggs|Scruggs]] 13:25, 18 October 2006 (EDT)
::When messing around with the parameters previously, I found I actually had to call [[StopCombat]] before ForceFlee in order to get actors to properly flee. Confusing...[[User:Scruggs|Scruggs]] 13:25, 18 October 2006 (EDT)
:::I tried lots of variations like this, including the Flee_Not_Combat, but I couldn't get the effects to work properly. (Not had good experiences with packages and I cant seem to make them generic enough, i.e. without specific targets.)
:::The issue of requiring the target to be 'under threat' also seems to apply to ForceTakeCover.
:::I have used ForceFlee successfully before in spell effects cast by the player that are marked Hostile. It seemed to work perfectly here. [[User:GuidoBot|GuidoBot]] 17:13, 18 October 2006 (EDT)
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