Difference between revisions of "User talk:Dran"
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imported>DragoonWraith m (formatting) |
imported>Dran |
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:Anyway, let us know how that works out, and if you have any more questions, feel free. | :Anyway, let us know how that works out, and if you have any more questions, feel free. | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 12:24, 5 September 2007 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 12:24, 5 September 2007 (EDT) | ||
:Thanks so much for the input. It is so timely. I am such a novice at this. Originally I tried to put a very small NPC with recharge capability inside a statue with the idea that the Player could talk to the statue and launch the Recharge screen. The NPC would not stay there. | |||
The reason for the RemoveItem is so the player cannot use the box to collect Varla Stones but not puting in device that needs charging. Currently I am using a Healing Activator that adds a Varla stone to the Player's inventory, equips it and then removes it just in case there was nothing to recharge. The problem is that if the player had a Varla stone and then uses Recharger, he looses his device. | |||
Again, Thanks for your support. | |||
<nowiki>Dran</nowiki> |