Difference between revisions of "GetAttackDamage"

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imported>WereWolf
imported>Speedo
(Incorrect syntax in example)
 
Line 10: Line 10:
  float WeaponDamage
  float WeaponDamage
  set Weapon to player.[[GetEquippedObject]] 16
  set Weapon to player.[[GetEquippedObject]] 16
  set WeaponDamage to Weapon.GetAttackDamage
  set WeaponDamage to GetAttackDamage Weapon
Gets the attack damage value of the player's equipped weapon and store in ''WeaponDamage'' variable.
Gets the attack damage value of the player's equipped weapon and store in ''WeaponDamage'' variable.



Latest revision as of 12:19, 14 April 2008

A command for Oblivion Script Extender

Syntax:

(damage:long) reference.GetAttackDamage objectID:ref

Returns the base attack damage.

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
set WeaponDamage to GetAttackDamage Weapon

Gets the attack damage value of the player's equipped weapon and store in WeaponDamage variable.

See Also[edit | edit source]