Difference between revisions of "GetAttackDamage"
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imported>WereWolf |
imported>Speedo (Incorrect syntax in example) |
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Line 10: | Line 10: | ||
float WeaponDamage | float WeaponDamage | ||
set Weapon to player.[[GetEquippedObject]] 16 | set Weapon to player.[[GetEquippedObject]] 16 | ||
set WeaponDamage to Weapon | set WeaponDamage to GetAttackDamage Weapon | ||
Gets the attack damage value of the player's equipped weapon and store in ''WeaponDamage'' variable. | Gets the attack damage value of the player's equipped weapon and store in ''WeaponDamage'' variable. | ||
Latest revision as of 12:19, 14 April 2008
A command for Oblivion Script Extender
Syntax:
(damage:long) reference.GetAttackDamage objectID:ref
Returns the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon
Gets the attack damage value of the player's equipped weapon and store in WeaponDamage variable.