Difference between revisions of "AddFullEffectItem"
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imported>WereWolf (Added obse link) |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
AddFullEffectItem - adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range. Uses the 4 letter codes for the magic effects listed in the CS. (Due to wiki limitations, the following has been broken into two lines, but is really one.) | AddFullEffectItem - adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range. Uses the 4 letter codes for the magic effects listed in the CS. (Due to wiki limitations, the following has been broken into two lines, but is really one.) | ||
(index:short) AddFullEffectItem nuEffect:chars magnitude:long area:long | |||
'''Syntax:''' | |||
(index:short) AddFullEffectItem nuEffect:chars magnitude:long area:long duration:long range:short magicItem:ref | |||
==Notes== | ==Notes== |
Revision as of 17:23, 11 September 2007
A command for Oblivion Script Extender
AddFullEffectItem - adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range. Uses the 4 letter codes for the magic effects listed in the CS. (Due to wiki limitations, the following has been broken into two lines, but is really one.)
Syntax:
(index:short) AddFullEffectItem nuEffect:chars magnitude:long area:long duration:long range:short magicItem:ref
Notes
- Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
- Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any GetNthEffectItem... function.
- Untested for other magic items