Difference between revisions of "CopyEyes"

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imported>Haama
(Erm... good enough clarification of the syntax)
imported>Haama
(→‎Notes: Vampire hack)
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*Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
*Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
*Changes to the player may not be visible until the game is reloaded.
*Changes to the player may not be visible until the game is reloaded.
**There is a [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=772701&view=findpost&p=11287099 Vampirism hack] that will refresh the player's eyes without the need to reload.


==See Also==
==See Also==

Revision as of 02:55, 25 November 2007

A command for Oblivion Script Extender

Syntax:

(nothing) reference.CopyEyes copyFrom:ref copyTo:ref

Copies the eyes used by one actor, including the player, onto another. If the first reference is used it will replace CopyTo:ref.

Notes

  • Changes to an NPC are not saved in the savegame and will revert to their original upon loading the save game.
    • However, changes to the player will last beyond a savegame.
  • Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
  • Changes to the player may not be visible until the game is reloaded.
    • There is a Vampirism hack that will refresh the player's eyes without the need to reload.

See Also