Difference between revisions of "CopyEyes"

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14 bytes removed ,  12:37, 22 September 2010
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imported>Haama
(→‎Notes: Vampire hack)
imported>JOG
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*Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
*Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
*Changes to the player may not be visible until the game is reloaded.
*Changes to the player may not be visible until the game is reloaded.
**There is a [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=772701&view=findpost&p=11287099 Vampirism hack] that will refresh the player's eyes without the need to reload.
**As a workaround you can add a vampirism ability, wait a bit and then remove the vampirism again. When the game resets the face to to normal, it will use the new eyes.


==See Also==
==See Also==
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