Difference between revisions of "Talk:Container"
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imported>Shademe |
imported>Haama (→Updated article: Notes) |
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I have updated the article as much as I can. Please make corrections to erroneous entries, if any. | I have updated the article as much as I can. Please make corrections to erroneous entries, if any. | ||
: [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:15, 11 April 2009 (EDT) | : [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:15, 11 April 2009 (EDT) | ||
:I changed some of the wording around, but looks pretty good. The only things I can think of, to be added at some point: | |||
:#Weight to 0 - I generally know the weight limit doesn't work, but what does it do specifically? Or, why, specifically, should weight be left at 0? | |||
:#"Leveled items cause the weight to be negative" - This leaves a bit to the imagination. Will the leveled item cause the encumbrance to be negative no matter what the leveled item is (or that it returned no item)? Will it always be the same negative number, the negative weight of the returned item, or simply subtract the weight of the returned leveled item? | |||
:#Quest item - That's always confused me... what does it do exactly? | |||
:#There should be a note about negative items - when a container has items included in the base list, whenever they're removed they'll be marked as having a negative count. That is, if the container originally has 30 Iron Arrows and the player removes all 30, the Iron Arrow count will be set to -30... or something like that, I've never seen a clear description. This is supposedly to keep track of which items to restock the container for respawn. | |||
:--[[User:Haama|Haama]] 17:50, 12 April 2009 (EDT) |
Revision as of 16:50, 12 April 2009
This page needs MUCH more info. For example, what does the 'Respawning' flag do? AzraelUK 16:10, 13 March 2008 (EDT)
- Agreed, it absolutely does need more information. I'll try to get some work on that soon.
- For now, "Respawning" means that the contents of the container resets after a period of time.
- Dragoon Wraith TALK 18:54, 13 March 2008 (EDT)
Updated article
I have updated the article as much as I can. Please make corrections to erroneous entries, if any.
- I changed some of the wording around, but looks pretty good. The only things I can think of, to be added at some point:
- Weight to 0 - I generally know the weight limit doesn't work, but what does it do specifically? Or, why, specifically, should weight be left at 0?
- "Leveled items cause the weight to be negative" - This leaves a bit to the imagination. Will the leveled item cause the encumbrance to be negative no matter what the leveled item is (or that it returned no item)? Will it always be the same negative number, the negative weight of the returned item, or simply subtract the weight of the returned leveled item?
- Quest item - That's always confused me... what does it do exactly?
- There should be a note about negative items - when a container has items included in the base list, whenever they're removed they'll be marked as having a negative count. That is, if the container originally has 30 Iron Arrows and the player removes all 30, the Iron Arrow count will be set to -30... or something like that, I've never seen a clear description. This is supposedly to keep track of which items to restock the container for respawn.
- --Haama 17:50, 12 April 2009 (EDT)