Difference between revisions of "Talk:Container"
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→Updated article: Clarifications
imported>Haama (→Updated article: Notes) |
imported>Shademe (→Updated article: Clarifications) |
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I have updated the article as much as I can. Please make corrections to erroneous entries, if any. | I have updated the article as much as I can. Please make corrections to erroneous entries, if any. | ||
: [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:15, 11 April 2009 (EDT) | : -- [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:15, 11 April 2009 (EDT) | ||
:I changed some of the wording around, but looks pretty good. The only things I can think of, to be added at some point: | :I changed some of the wording around, but looks pretty good. The only things I can think of, to be added at some point: | ||
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:#There should be a note about negative items - when a container has items included in the base list, whenever they're removed they'll be marked as having a negative count. That is, if the container originally has 30 Iron Arrows and the player removes all 30, the Iron Arrow count will be set to -30... or something like that, I've never seen a clear description. This is supposedly to keep track of which items to restock the container for respawn. | :#There should be a note about negative items - when a container has items included in the base list, whenever they're removed they'll be marked as having a negative count. That is, if the container originally has 30 Iron Arrows and the player removes all 30, the Iron Arrow count will be set to -30... or something like that, I've never seen a clear description. This is supposedly to keep track of which items to restock the container for respawn. | ||
:--[[User:Haama|Haama]] 17:50, 12 April 2009 (EDT) | :--[[User:Haama|Haama]] 17:50, 12 April 2009 (EDT) | ||
First off, ( as I should have done earlier ) I'd like to clarify that I mostly updated the page's layout and textual consistency. As far as actual content goes, I haven't got a lot of answers. | |||
:1. The weight being set to 0 was extracted from the previous version of the article - It said that the weight must always be set to 0 to make sure the container isn't affected by physics. It does sound far-fetched. As far as weight ''limit'' goes, I haven't a clue as to what it does. It looks like the many other seemingly-irrelevant fields CS shows in different objects. | |||
:2. I just know that adding leveled items to inventories will cause the encumbrance to go negative. Apparently(tested really quickly), every LI - no matter what weight the contents have - added will cause the encumbrance to decrease by 1 in the CS. | |||
:3. I think flagging an object as a Quest Item generally keeps it loaded in memory, irrespective of the reference's persistence. | |||
:4. Not sure about this particular claim, but seems logical. Is there any way to test it ? | |||
: -- [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:04, 12 April 2009 (EDT) |