Difference between revisions of "Talk:Start Your Mod"

171 bytes added ,  03:04, 1 June 2006
This should be a tutorial
imported>Decoup
 
imported>Decoup
(This should be a tutorial)
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Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them.
Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them.
This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.[[User:Decoup|Decoup]] 03:54, 1 June 2006 (EDT)
This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.[[User:Decoup|Decoup]] 03:54, 1 June 2006 (EDT)
== This should be a tutorial ==
I didnt know how to make this a tutorial. if someone wants to move it thats ok. But please move my first discussion item aswell. Thanks.
Anonymous user