Talk:Start Your Mod
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I hope you all find this article interesting. It's my first. Please update and extend it as much as you can. I think this is an important tutorial for many people. Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them. This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.Decoup 03:54, 1 June 2006 (EDT)
This should be a tutorial[edit source]
I didnt know how to make this a tutorial. if someone wants to move it thats ok. But please move my first discussion item aswell. Thanks.
- Dragoon Wraith TALK 13:16, 1 June 2006 (EDT): To add an article to a category (like Tutorials), add
[[Category: <category's name>]]
to the end of the article.
- For example, I used
[[Category:Tutorials]]
on this article.
- On a side note, to link to a category, use
[[:Category: <category's name>|link text]]