Enable or Disable Parallax shader on meshes

Revision as of 16:07, 20 January 2007 by imported>Jamesr66a (minor spelling changes)


by Blade9722

The procedure to enable/disable parallax shader in meshes texture is really simple.

First open the mesh with Nifskope.

In the View menu enable "Block List", "Block Details" and "Block list options: List".

In the Block list section, just above every texture path you'll find the "Nitexturingproperty" field. Select it and in the Block details select "Apply Mode" value. At this point Nifskope should look like this:


Parallax en2.jpg


Now you have to choose between:

APPLY_MODULATE: parallax shader disabled(*)

APPLY_HILIGHT2: parallax shader enabled(*)

Repeat the procedure for every texture in the mesh, choosing what you want to be parallaxed and what not.

Save the mesh

(*) If you're using an old version of Nifskope, there's a decimal value instead:

2 means "APPLY_MODULATE"

4 means "APPLY_HILIGHT2"