Raw Function List

Revision as of 08:04, 19 April 2011 by imported>GuruSR (→‎Editing: Typo)

Overview

This is a raw list of functions that is used to generate List of Functions. At this point, there is little but function name and source. Ideally there would also be type info and short descriptions for each function.

Editing

There are four fields. Fields are separated by semi-colons. In order, the fields are:

  • Name of function - Should be identical to page name - including case.
  • Source - Should be source + version number of source release. E.g CS 1.2. E.g. OBSE 15.
    • Recognized sources are: CS, OBSE, Pluggy, TSFC.
  • Type - Function type. See Recognized Types below.
    • If more than one type applies, then list all types with types separated by commas. E.g. "Condition, Combat"
  • Description - A short description of the function. (Don't use semi-colons!)

If you want to do a lot of editing, you may want to do convert data to spreadsheet (tab separated) format, edit it in a spreadsheet, then convert it back to semi-colon separated format and paste it back here.

Importing data into Excel

  • Save the function list to a text file.
  • With Microsoft Excel open, open the Import Data dialog through the Data > Import External Data menu.
  • Select the text file you just saved, as the source.
  • Follow the on-screen instructions, while making the following changes :
    • Original Data Type : Delimited
    • Delimiters : Semi-Colon only
    • Column Data Format : General or Text
  • Finalize changes, Choose where the data should be imported to and confirm.

Generating

This requires using Wrye Bash v182 or higher and running a command from the command line...

  • Copy raw data (text between pre tags) and save it to a text file named "CS Functions.txt" in your Oblivion\Mopy directory. (The Wrye Bash directory.)
  • Open a command line shell and use chdir to go to the Mopy directory.
  • type bish csFunctions (with correct case).
    • If this doesn't work, you may have to type python bish.py csFunctions
      • If that doesn't work, you may have to type C:\python25\pythonw.exe bish.py csFunctions (replacing C:\python25\ with wherever your installed Python, if not in the default place)
    • If the command runs correctly, bash will tell you that it read CS Functions.txt and wrote CS by Name.txt.
  • Open CS by Name.txt, copy text from it and paste it into List of Functions.

Recognized Types

Function type should be one or more of the following:

  • Actor
  • AI
  • Animation
  • Array
  • Combat
  • Condition
  • Console
  • Creature
  • Crime
  • Debug
  • Dialog
  • Faction
  • Input
  • Inventory
  • Magic
  • Math
  • Misc.
  • Movement
  • Player
  • Projectile
  • Quest
  • String
  • Time
  • Weather

Data

Activate;CS;Inventory;Activate object.
AddAchievement;CS;Misc.;X-Box only
AddFlames;CS;Inventory;Adds the 'flame nodes' object to the object
AddItem;CS;Actor, Inventory;Adds number of item to calling container's inventory.
AddScriptPackage;CS;AI, Actor;Adds script package to the calling actor.
AddSpell;CS;Actor, Magic;Add spell/ability/disease to actor.
AddTopic;CS;Dialog;Adds the topic to player's known list of topics.
AdvancePCLevel;CS;Player;Brings up the 'level menu' and allows player to advance a level.
AdvancePCSkill;CS;Player;Increases player's skill by the given amount.
Autosave;CS;Misc.;Force an autosave of the game.
CanHaveFlames;CS;Condition, Inventory;Returns 1 if the object can have flames.
CanPayCrimeGold;CS;Condition, Crime;Returns 1 if actor can pay their bounty (crime gold)
Cast;CS;Actor, Magic;Calling object casts the spell at specified target.
ClearOwnership;CS 1.2;Inventory;Removes all ownership to the item in question.
CloseCurrentOblivionGate;CS;Misc.;Performs functions and closes current oblivion gate.
CloseOblivionGate;CS;Misc.;If calling reference is an Oblivion gate, closes it.
CompleteQuest;CS;Quest;Marks the quest as complete.
CreateFullActorCopy;CS;Actor;Creates a copy of the actor and its base.
DeleteFullActorCopy;CS;Actor;Deletes a created reference and its base object.
Disable;CS;Misc.;Disables the calling object.
DisableLinkedPathPoints;CS;Misc.;Disables any path points linked to the calling object.
DisablePlayerControls;CS;Player;Player cannot move, wait, activate things, access journal.
Dispel;CS;Actor, Magic;Removes specified spell/magic that is affecting an actor.
DispelAllSpells;CS;Actor, Magic;Removes all current spells/magic that affecting an actor.
Drop;CS;Actor, Inventory;Calling actor drops the specified item(s) in the world at his feet.
DropMe;CS;Inventory;Drops the calling item from its container.
DuplicateAllItems;CS;Actor, Inventory;Duplicates all items into the target container.
DuplicateNPCStats;CS;Actor;Duplicates all stats from specified actor to calling actor.
Enable;CS;Misc.;Enables the calling object.
EnableFastTravel;CS;Misc.;Enables or disables fast travel.
EnableLinkedPathPoints;CS;Misc.;Enables any path points linked to the calling object.
EnablePlayerControls;CS;Player;Call after DisablePlayerControls to reenable controls.
EquipItem;CS;Actor, Inventory;Forces the actor to equip the item.
EssentialDeathReload;CS;Misc.;Forces reload of the game, following an optional message.
EvaluatePackage;CS;AI, Actor;Forces actor to reevaluate which AI package they should run.
ForceActorValue;CS;Actor, Stats;Modifies the current value of stat to the given value.
ForceCloseOblivionGate;CS;Misc.;Instantly closes the calling oblivion gate.
ForceFlee;CS;AI, Actor;Causes actor to analyze area for threats and flee if threat found.
ForceTakeCover;CS;AI, Actor;
ForceWeather;CS;Weather;
GetActionRef;CS;;Returns reference to Actor activating the caller (OnActivate block type only!).
GetActorValue;CS;Actor, Condition, Stats;Returns current value of an NPC/Player [[Stats List|stat]].
GetAlarmed;CS;Actor, Condition, Crime;
GetAmountSoldStolen;CS;Condition, Player;
GetAngle;CS;Condition, Movement;Finds the angle (0-360 degrees) on specified axis.
GetArmorRating;CS;Actor, Condition, Stats;
GetArmorRatingUpperBody;CS;Actor, Condition, Stats;
GetAttacked;CS;Actor, Combat, Condition;
GetBarterGold;CS;Condition, Stats;Gives amount of gold available from NPC vendor.
GetBaseActorValue;CS;Actor, Condition, Stats;
GetBaseActorValueC;OBSE;Actor, Condition, Stats;
GetButtonPressed;CS;;Returns number of button (counting from 0) clicked in last MessageBox.
GetClassDefaultMatch;CS;Condition, Player;
GetClothingValue;CS;Condition;Computes the total value of worn equipment on the actor.
GetCombatTarget;CS;Actor, Combat;
GetContainer;CS;;Returns a reference to the container the scripted object is in, if any.
GetCrime;CS;Actor, Condition, Crime;
GetCrimeGold;CS;Condition, Crime;
GetCrimeKnown;CS;Actor, Crime;
GetCurrentAIPackage;CS;AI, Actor, Condition;
GetCurrentAIProcedure;CS;AI, Actor, Condition;
GetCurrentTime;CS;Time;
GetCurrentWeatherPercent;CS;Condition, Weather;
GetDayOfWeek;CS;Time;
GetDead;CS;Actor, Condition;
GetDeadCount;CS;Condition;
GetDestroyed;CS;Condition;
GetDetected;CS;Actor, Condition;
GetDetectionLevel;CS;Actor, Condition, Crime;
GetDisabled;CS;Condition, Inventory;
GetDisposition;CS;Actor, Condition, Stats;
GetDistance;CS;Condition, Movement;
GetDoorDefaultOpen;CS;Condition;
GetEquipped;CS;Actor, Condition, Inventory;
GetFactionRank;CS;Actor, Condition, Faction;
GetFactionRankDifference;CS;Actor, Condition, Faction;
GetFactionReaction;CS;Condition, Faction;
GetFatiguePercentage;CS;Actor, Condition, Stats;
GetForceRun;CS;Actor, Condition;
GetForceSneak;CS;Actor, Condition;
GetFriendHit;CS;Actor, Combat, Condition;
GetFurnitureMarkerID;CS;Condition, Inventory;
GetGameSetting;CS;;
GetGlobalValue;CS;Condition;
GetGold;CS;Actor, Condition, Stats;
GetHeadingAngle;CS;Condition, Movement;
GetIdleDoneOnce;CS;Condition;
GetIgnoreFriendlyHits;CS;Actor, Combat, Condition;
GetInCell;CS;Actor, Condition;
GetInCellParam;CS;Condition;
GetInFaction;CS;Actor, Condition, Faction;
GetInSameCell;CS;Condition;
GetInvestmentGold;CS;Condition, Stats;
GetInWorldspace;CS;Actor, Condition;
GetIsAlerted;CS;Actor, Condition;
GetIsClass;CS;Condition;
GetIsClassDefault;CS;Condition, Player;
GetIsCreature;CS;Actor, Condition;
GetIsCurrentPackage;CS;AI, Actor, Condition;
GetIsCurrentWeather;CS;Condition, Weather;
GetIsGhost;CS;Condition;
GetIsID;CS;Condition;
GetIsPlayableRace;CS;Actor, Condition;
GetIsPlayerBirthsign;CS;Condition, Player;
GetIsRace;CS;Condition;
GetIsReference;CS;Condition, Inventory;
GetIsSex;CS;Condition;
GetIsUsedItem;CS;Actor, Condition;
GetIsUsedItemType;CS;Actor, Condition;
GetItemCount;CS;Actor, Condition, Inventory;
GetKnockedState;CS;Condition;
GetLevel;CS;Actor, Condition, Stats;
GetLocked;CS;Condition;
GetLockLevel;CS;Condition;
GetLOS;CS;Actor, Condition, Movement;
GetNoRumors;CS;Condition;
GetOffersServicesNow;CS;Condition;
GetOpenState;CS;Condition;
GetPackageTarget;CS;;
GetParentRef;CS;;Returns the parent reference (assigned in Construction Set) of an object in the world.
GetPCExpelled;CS;Condition, Faction, Player;
GetPCFactionAttack;CS;Condition, Faction, Player;
GetPCFactionMurder;CS;Condition, Faction, Player;
GetPCFactionSteal;CS;Condition, Faction, Player;
GetPCFactionSubmitAuthority;CS;Condition, Faction, Player;
GetPCFame;CS;Condition, Player;
GetPCInFaction;CS;Condition, Player;
GetPCInfamy;CS;Condition, Player;
GetPCIsClass;CS;Condition, Player;
GetPCIsRace;CS;Condition, Player;
GetPCIsSex;CS;Condition, Player;
GetPCMiscStat;CS;Condition, Player;
GetPCSleepHours;CS;Condition, Player;
GetPersuasionNumber;CS;Condition;
GetPlayerControlsDisabled;CS;Condition, Player;
GetPlayerHasLastRiddenHorse;CS;Condition, Player;
GetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
GetPos;CS;Condition, Movement;Returns position on x, y, or z axis in world.
GetQuestRunning;CS;Condition;1 if StartQuest or SetStage was used or is running by default.
GetQuestVariable;CS;Condition;Intended for dialogue conditions - use questName.variable instead.
GetRandomPercent;CS;Condition, Math;Returns an ''integer'' from 0 to 100. See also [[Rand]] (OBSE).
GetRestrained;CS;AI, Condition;
GetScale;CS;Condition, Stats;
GetScriptVariable;CS;Condition;
GetSecondsPassed;CS;Time;
GetSelf;CS;;Returns the actor affected by a scripted effect in a script effect block.
GetShouldAttack;CS;Combat, Condition;
GetSitting;CS;Actor, Condition;
GetSleeping;CS;Actor, Condition;
GetStage;CS;Condition;
GetStageDone;CS;Condition;
GetStartingAngle;CS;Condition, Movement;
GetStartingPos;CS;Condition, Movement;
GetTalkedToPC;CS;Condition;
GetTalkedToPCParam;CS;Condition;
GetTimeDead;CS;Condition;Floating point number of hours since NPC/Creature was killed.
GetTotalPersuasionNumber;CS;Condition;
GetTrespassWarningLevel;CS;Condition, Crime;
GetUnconscious;CS;AI, Condition;
GetUsedItemActivate;CS;Condition;
GetUsedItemLevel;CS;Condition;
GetVampire;CS;Actor, Condition;
GetWalkSpeed;CS;Condition, Stats;
GetWeaponAnimType;CS;Actor, Condition;
GetWeaponSkillType;CS;Actor, Condition;
GetWindSpeed;CS;Condition, Weather;
GoToJail;CS;Crime;
HasFlames;CS;Condition, Inventory;
HasMagicEffect;CS;Actor, Condition, Magic;
HasVampireFed;CS;Player;
IsActionRef;CS;;
IsActor;CS;Condition;
IsActorAVictim;CS;Actor, Condition;
IsActorDetected;CS;Actor, Condition, Crime;
IsActorEvil;CS;Condition;
IsActorsAIOff;CS;Actor;
IsActorUsingATorch;CS;Actor, Condition;
IsAnimPlaying;CS;Animation;
IsCellOwner;CS;Condition, Crime;
IsCloudy;CS;Condition, Weather;
IsContinuingPackagePCNear;CS;AI, Actor, Condition;
IsCurrentFurnitureObj;CS;Actor, Condition;
IsCurrentFurnitureRef;CS;Actor, Condition;
IsEssential;CS;Actor, Condition;
IsFacingUp;CS;Actor, Condition;
IsGuard;CS;Actor, Condition, Crime;
IsHorseStolen;CS;Actor, Condition, Crime;
IsIdlePlaying;CS;Actor, Animation, Condition;
IsInCombat;CS;Actor, Combat, Condition;
IsInDangerousWater;CS;Actor, Condition;
IsInInterior;CS;Actor, Condition;
IsInMyOwnedCell;CS;Actor, Condition, Crime;
IsLeftUp;CS;Actor, Condition;
IsOwner;CS;Condition, Inventory;
IsPCAMurderer;CS;Condition, Crime, Player;
IsPCSleeping;CS;Condition, Player;
IsPlayerInJail;CS;Condition, Crime, Player;
IsPlayerMovingIntoNewSpace;CS;Condition, Player;
IsPlayersLastRiddenHorse;CS;Condition, Player;
IsPleasant;CS;Condition, Weather;
IsRaining;CS;Condition, Weather;
IsRidingHorse;CS;Actor, Condition;
IsRunning;CS;Actor, Condition;
IsShieldOut;CS;Actor, Condition;
IsSneaking;CS;Actor, Condition;
IsSnowing;CS;Condition, Weather;
IsSpellTarget;CS;Actor, Condition, Magic;
IsSwimming;CS;Actor, Condition;
IsTalking;CS;Actor, Condition;
IsTimePassing;CS;Condition, Player;
IsTorchOut;CS;Actor, Condition;
IsTrespassing;CS;Actor, Condition, Crime;
IsTurnArrest;CS;Condition, Player;
IsWaiting;CS;Actor, Condition;
IsWeaponOut;CS;Actor, Condition;
IsXBox;CS;;
IsYielding;CS;Actor, Condition;
Kill;CS;Actor, Crime;Immediately "ends" Actor/Creature.
KillAllActors;CS;Actor;
Lock;CS;;
Look;CS;AI, Actor;
LoopGroup;CS;Animation;
MenuMode (Function);CS;Condition;1 if a menu is showing. Allows checking for specific menus using type code.
Message;CS;;Displays simple formatted message in corner of screen.
MessageBox;CS;;Displays a box that pauses game and provides message in middle of screen.
ModActorValue;CS;Actor, Stats;
ModAmountSoldStolen;CS;Condition, Player;
ModBarterGold;CS;Actor, Stats;
ModCrimeGold;CS;Actor, Crime;
ModDisposition;CS;Actor, Stats;
ModFactionRank;CS;Actor, Faction;
ModFactionReaction;CS;Faction;
ModPCAttribute;CS;Player;
ModPCFame;CS;Player;
ModPCInfamy;CS;Player;
ModPCMiscStat;CS;Player;
ModPCSkill;CS;Player;
ModScale;CS;Stats;
MoveTo;CS;Movement;
MoveToMarker;CS;Movement;
NameIncludes;OBSE;Inventory;1 if the object has the given string in its full name.
PayFine;CS;Crime;Confiscates player's stolen goods, resets bounty to zero, sends outside jail.
PayFineThief;CS;Crime;Resets bounty to zero (without confiscating goods or going to jail).
PickIdle;CS;Actor, Animation;
PlaceAtMe;CS;;
PlayBink;CS;;
PlayGroup;CS;Actor, Animation;
PlayMagicEffectVisuals;CS;Actor, Magic;
PlayMagicShaderVisuals;CS;Actor, Magic;
PlaySound;CS;;
PlaySound3D;CS;;
PositionCell;CS;Movement;
PositionWorld;CS;Movement;
PreloadMagicEffect;CS;Magic;
PurgeCellBuffers;CS 1.2;Clears inactive textures or models from memory.;
PushActorAway;CS 1.2;Actor;Pushes a target actor away from the caller.
RefreshTopicList;CS;Dialog;
ReleaseWeatherOverride;CS;Condition, Weather;
RemoveAllItems;CS;Inventory;
RemoveFlames;CS;Inventory;
RemoveItem;CS;Inventory;
RemoveMe;CS;Inventory;Deletes the inventory item. Caution: crash if used too fast.
RemoveScriptPackage;CS;AI, Actor;
RemoveSpell;CS;Actor, Magic;
Reset3DState;CS;;
ResetFallDamageTimer;CS;;
ResetHealth;CS;Actor, Stats;Immediately heals Actor to full health/magicka/stamina.
ResetInterior;CS;;
Resurrect;CS;Actor, Stats;
Rotate;CS;Movement;
SameFaction;CS;Actor, Condition, Faction;
SameFactionAsPC;CS;Actor, Condition, Faction;
SameRace;CS;Actor, Condition;
SameRaceAsPC;CS;Actor, Condition;
SameSex;CS;Actor, Condition;
SameSexAsPC;CS;Actor, Condition;
Say;CS;Actor, Dialog;
SayTo;CS;Actor, Dialog;
ScriptEffectElapsedSeconds;CS;Magic, Time;
SelectPlayerSpell;CS;Magic;
SendTrespassAlarm;CS;Actor, Crime;
SetActorAlpha;CS;Actor, Magic;
SetActorFullName;CS;Actor;
SetActorRefraction;CS;Actor, Magic;
SetActorsAI;CS 1.2;AI;Activates/de-activates actor's AI.
SetActorValue;CS;Actor, Stats;
SetAlert;CS;AI, Actor;Forces NPC to keep weapon drawn if 1. No other effect.
SetAllReachable;CS;AI;
SetAllVisible;CS;AI;
SetAngle;CS;Movement;
SetAtStart;CS;Movement;
SetBarterGold;CS;Actor, Stats;
SetCellFullName;CS;;
SetCellOwnership;CS;Crime;
SetCellPublicFlag;CS;Crime;
SetClass;CS;Actor;
SetCombatStyle;CS;Actor, Combat;
SetCrimeGold;CS;Crime;
SetDestroyed;CS;;
SetDoorDefaultOpen;CS;;
SetEssential;CS;Actor, Stats;
SetFactionRank;CS;Actor, Faction;
SetFactionReaction;CS;Faction;
SetForceRun;CS;;
SetForceSneak;CS;Actor;
SetGhost;CS;Actor;
SetIgnoreFriendlyHits;CS;Actor, Combat;
SetInCharGen;CS;Player;
SetInvestmentGold;CS;Actor, Stats;
SetItemValue;CS;Stats;
SetLevel;CS;Actor;
SetNoAvoidance;CS;AI;
SetNoRumors;CS;Actor, Dialog;
SetOpenState;CS;;
SetOwnership;CS;Inventory;
SetPackDuration;CS;AI, Actor;
SetPCExpelled;CS;Faction, Player;
SetPCFactionAttack;CS;Faction, Player;
SetPCFactionMurder;CS;Faction, Player;
SetPCFactionSteal;CS;Faction, Player;
SetPCFactionSubmitAuthority;CS;Faction, Player;
SetPCFame;CS;Player;
SetPCInfamy;CS;Player;
SetPCSleepHours;CS;Player;
SetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
SetPos;CS;Movement;
SetQuestObject;CS;Inventory;
SetRestrained;CS;AI, Actor;
SetRigidBodyMass;CS;Inventory;
SetScale;CS;Stats;
SetSceneIsComplex;CS;AI;
SetShowQuestItems;CS;Inventory;
SetSize;CS;Actor;
SetStage;CS;;
SetUnconscious;CS;AI, Actor;
SetWeather;CS;Weather;
ShowBirthsignMenu;CS;Player;
ShowClassMenu;CS;Player;
ShowDialogSubtitles;CS;Dialog;
ShowEnchantment;CS;Magic, Player;
ShowMap;CS;;
ShowRaceMenu;CS;Player;
ShowSpellMaking;CS;Magic, Player;
SkipAnim;CS;Actor, Animation;
StartCombat;CS;Actor, Combat;
StartConversation;CS;Actor, Dialog;
StartQuest;CS;;
StopCombat;CS;Actor, Combat;
StopCombatAlarmOnActor;CS;Actor, Combat;
StopLook;CS;AI, Actor;
StopMagicEffectVisuals;CS;Magic;
StopMagicShaderVisuals;CS;Magic;
StopQuest;CS;;
StopWaiting;CS;AI, Actor;
StreamMusic;CS;;
This;CS;;
ToggleActorsAI;CS;Actor;
TrapUpdate;CS;;
TriggerHitShader;CS;Player;
UnequipItem;CS;Actor, Inventory;
Unlock;CS;;
VampireFeed;CS;AI, Actor;
Wait;CS;AI, Actor;
WakeUpPC;CS;Player;
WhichServiceMenu;CS;Condition;
Yield;CS;Actor, Combat;
ArrayCmp;Pluggy;Array;Compares two arrays.
ArrayCount;Pluggy;Array;Returns the count of indexes that contain a value.
ArrayEsp;Pluggy;Array;Gets or sets the esp associated to an array.
ArrayProtect;Pluggy;Array;Gets or sets the protection state of an array.
ArraySize;Pluggy;Array;Gets or sets the size of an array.
CopyArray;Pluggy;Array;Creates a copy of an array and returns the newly created ArrayID.
CopyString;Pluggy;String;
CreateArray;Pluggy;Array;Creates a new array.
CreateString;Pluggy;String;
DelFile;Pluggy;;
DelTxtFile;Pluggy;;
DestroyAllArrays;Pluggy;Array;Destroys all arrays associated with the EspID.
DestroyAllStrings;Pluggy;String;Destroys the array.
DestroyArray;Pluggy;Array;
DestroyString;Pluggy;String;
DupArray;Pluggy;Array;
EspToString;Pluggy;String;
FileToString;Pluggy;String;
FindFloatInArray;Pluggy;Array;
FindInArray;Pluggy;Array;
FindRefInArray;Pluggy;Array;
FirstFreeInArray;Pluggy;Array;
FirstInArray;Pluggy;Array;
FloatToString;Pluggy;String;
GetEsp;Pluggy;;
GetInArray;Pluggy;Array;
GetRefEsp;Pluggy;;
GetTypeInArray;Pluggy;Array;
IniDelKey;Pluggy;;
IniKeyExists;Pluggy;;
IniReadFloat;Pluggy;;
IniReadInt;Pluggy;;
IniReadRef;Pluggy;;
IniReadString;Pluggy;;
IniWriteFloat;Pluggy;;
IniWriteInt;Pluggy;;
IniWriteRef;Pluggy;;
IniWriteString;Pluggy;;
IntToHex;Pluggy;;
IntToString;Pluggy;;
LC;Pluggy;;
ModRefEsp;Pluggy;;
PackArray;Pluggy;Array;
RefToString;Pluggy;String;
RemInArray;Pluggy;Array;
RenFile;Pluggy;;
RenTxtFile;Pluggy;;
SetFloatInArray;Pluggy;Array;
SetInArray;Pluggy;Array;
SetRefInArray;Pluggy;Array;
SetString;Pluggy;String;
StringCat;Pluggy;String;
StringCmp;Pluggy;String;
StringEsp;Pluggy;String;
StringGetName;Pluggy;String;
StringIns;Pluggy;String;
StringLen;Pluggy;String;
StringMsg;Pluggy;String;
StringMsgBox;Pluggy;String;
StringPos;Pluggy;String;
StringProtect;Pluggy;String;
StringRep;Pluggy;String;
StringSetName;Pluggy;String;
StringToFloat;Pluggy;String;
StringToInt;Pluggy;String;
StringToRef;Pluggy;String;
StringToTxtFile;Pluggy;String;
TxtFileExists;Pluggy;;
StrAddNewLine;TSFC;String;
StrAppend;TSFC;String;
StrAppendCharCode;TSFC;String;
StrCat;TSFC;String;
StrClear;TSFC;String;
StrClearLast;TSFC;String;
StrCompare;TSFC;String;
StrCopy;TSFC;String;
StrDel;TSFC;String;
StrDeleteAll;TSFC;String;
StrExpr;TSFC;String;
StrGetName;TSFC;String;
StrGetNthEffectItemScriptName;TSFC;String;
StrGetXXXPath;TSFC;String;
StrIDReplace;TSFC;String;
StrLength;TSFC;String;
StrLoad;TSFC;String;
StrMessageBox;TSFC;String;
StrNew;TSFC;String;
StrPrint;TSFC;String;
StrReplace;TSFC;String;
StrSave;TSFC;String;
StrSet;TSFC;String;
StrSetName;TSFC;String;
StrSetNthEffectItemScriptName;TSFC;String;
StrSetXXXPath;TSFC;String;
Abs;OBSE;Math;Converts negative number to equivalent positive number.
ACos;OBSE;Math;
AddEffectItem;OBSE 10;Magic;
AddEffectItemC;OBSE 10;Magic;
AddFullEffectItem;OBSE 11;Magic;
AddFullEffectItemC;OBSE 11;Magic;
AddItemNS;OBSE 15;;
AddSpellNS;OBSE 15;;
AddToLeveledList;OBSE 13;Inventory;
AHammerKey;OBSE;Input;Simulates rapid keypresses on odd frames.
AnimPathIncludes;OBSE 15;;
AppendToName;OBSE 11;Inventory;
ASin;OBSE;Math;
ATan;OBSE;Math;
ATan2;OBSE;Math;
CalcLeveledItem;OBSE 13;Inventory;
CalcLeveledItemNR;OBSE 15;;
CanCorpseCheck;OBSE 14;;
Ceil;OBSE;Math;Rounds decimal portion of number up, even if less than 0.5.
ClearHotKey;OBSE 15;;
ClearLeveledList;OBSE 15;;
CloneForm;OBSE;Actor, Inventory;
CloseAllMenus;OBSE 15;Misc.;Closes all currently open menus.
CompareFemaleBipedPath;OBSE 10;;
CompareFemaleGroundPath;OBSE 10;;
CompareFemaleIconPath;OBSE 10;;
CompareIconPath;OBSE 10;;
CompareMaleBipedPath;OBSE 10;;
CompareMaleGroundPath;OBSE 10;;
CompareMaleIconPath;OBSE 10;;
CompareModelPath;OBSE 10;;
CompareName;OBSE 10;Inventory;
CompareNames;OBSE 13;Inventory;
CompareScripts;OBSE 15;;
Con_CAL;OBSE 10;Console;
Con_GetINISetting;OBSE;Console;
Con_HairTint;OBSE;Console;
Con_LoadGame;OBSE 13;Console;
Con_ModWaterShader;OBSE;Console;
Con_PlayerSpellBook;OBSE 14;Console;
Con_QuitGame;OBSE 11;Console;
Con_RefreshINI;OBSE;Console;
Con_RunMemoryPass;OBSE;Console;
Con_Save;OBSE 10;Console;
Con_SaveINI;OBSE 11;Console;
Con_SetCameraFOV;OBSE;Console;
Con_SetClipDist;OBSE;Console;
Con_SetFog;OBSE;Console;
Con_SetGameSetting;OBSE;Console;
Con_SetGamma;OBSE;Console;
Con_SetHDRParam;OBSE;Console;
Con_SetImageSpaceGlow;OBSE;Console;
Con_SetINISetting;OBSE;Console;
Con_SetSkyParam;OBSE;Console;
Con_SetTargetRefraction;OBSE;Console;
Con_SetTargetRefractionFire;OBSE;Console;
Con_SexChange;OBSE;Console;
Con_TCL;OBSE 10;Console;
Con_TFC;OBSE 12;Console;
Con_TGM;OBSE 11;Console;
Con_ToggleAI;OBSE 10;Console;
Con_ToggleCombatAI;OBSE 10;Console;
Con_ToggleDetection;OBSE;Console;
Con_ToggleMapMarkers;OBSE 14;Console;
Con_ToggleMenus;OBSE 10;Console;
Con_WaterDeepColor;OBSE;Console;
Con_WaterReflectionColor;OBSE;Console;
Con_WaterShallowColor;OBSE;Console;
CopyAllEffectItems;OBSE 10;Magic;
CopyEyes;OBSE 13;;
CopyFemaleBipedPath;OBSE 10;;
CopyFemaleGroundPath;OBSE 10;;
CopyFemaleIconPath;OBSE 10;;
CopyHair;OBSE 13;;
CopyIconPath;OBSE 10;;
CopyMaleBipedPath;OBSE 10;;
CopyMaleGroundPath;OBSE 10;;
CopyMaleIconPath;OBSE 10;;
CopyModelPath;OBSE 10;;
CopyName;OBSE 10;Inventory;
CopyNthEffectItem;OBSE 10;Magic;
Cos;OBSE;Math;
Cosh;OBSE;Math;
CreatureHasNoHead;OBSE 14;Creature;
CreatureHasNoLeftArm;OBSE 14;Creature;
CreatureHasNoMovement;OBSE 14;Creature;
CreatureHasNoRightArm;OBSE 14;Creature;
CreatureNoCombatInWater;OBSE 14;Creature;
CreatureUsesWeaponAndShield;OBSE 14;Creature;
DisableControl;OBSE 13;Input;
DisableKey;OBSE;Input;
DisableMouse;OBSE;Input;
EnableControl;OBSE 13;Input;
EnableKey;OBSE;Input;
EnableMouse;OBSE;Input;
EquipItemNS;OBSE 15;;
Exp;OBSE;Math;
FactionHasSpecialCombat;OBSE 14;;
FileExists;OBSE 15;;
Floor;OBSE;Math;Rounds decimal portion of number down, even if greater than 0.5.
Fmod;OBSE 10;Math;Returns remainder of a quotient for floating point numbers.
GetRace;OBSE 14;Actor;
GetActiveEffectCount;OBSE 13;Magic;
GetActiveMenuFilter;OBSE 15;;
GetActiveMenuMode;OBSE 15;;
GetActiveMenuObject;OBSE 15;;
GetActiveMenuRef;OBSE 15;;
GetActiveMenuSelection;OBSE 15;;
GetActorLightAmount;OBSE;;
GetActorMaxLevel;OBSE 14;;
GetActorMinLevel;OBSE 14;;
GetActorSoulLevel;OBSE 14;;
GetActorValueC;OBSE 14;;
GetAlchMenuApparatus;OBSE 15;Misc.;Returns apparatus being used in brewing process.
GetAlchMenuIngredient;OBSE 15;Misc.;Returns one of the ingredients in potion being brewed.
GetAlchMenuIngredientCount;OBSE 15;Misc.;Returns amount of ingredient for potion being brewed.
GetAltControl;OBSE;Input;
GetAltControl2;OBSE 15;Input;Returns the dx scancode of alternate key used for specified control.
GetApparatusType;OBSE 10;Inventory;
GetArmorAR;OBSE;Inventory;
GetArmorType;OBSE;Inventory;
GetArrowProjectileBowEnchantment;OBSE 15;Magic, Projectile;
GetArrowProjectileEnchantment;OBSE 15;Magic, Projectile;
GetArrowProjectilePoison;OBSE 15;Magic, Projectile;
GetAttackDamage;OBSE;Inventory;
GetBaseObject;OBSE;;
GetBookCantBeTaken;OBSE 10;Inventory;
GetBookIsScroll;OBSE 10;Inventory;
GetBookSkillTaught;OBSE 10;Inventory;
GetCalcAllLevels;OBSE 15;;
GetCalcEachInCount;OBSE 15;;
GetCellMusicType;OBSE 14;;
GetChanceNone;OBSE 15;;
GetClass;OBSE;Stats;
GetClassAttribute;OBSE;Stats;
GetClassSkill;OBSE;Stats;
GetClassSpecialization;OBSE;Stats;
GetClimateSunriseBegin;OBSE 12;Weather;
GetClimateSunriseEnd;OBSE 12;Weather;
GetClimateSunsetBegin;OBSE 12;Weather;
GetClimateSunsetEnd;OBSE 12;Weather;
GetClimateVolatility;OBSE 13;Weather;
GetCloseSound;OBSE 15;;
GetContainerMenuView;OBSE 15;Misc.;Returns 1 for player inventory, 0 for merchant\container.
GetContainerRespawns;OBSE 13;;
GetControl;OBSE;Input;
GetCreatureBaseScale;OBSE 13;Actor;
GetCreatureCombatSkill;OBSE 10;Actor;
GetCreatureFlies;OBSE 14;Creature;
GetCreatureMagicSkill;OBSE 10;Actor;
GetCreatureReach;OBSE 13;Actor;
GetCreatureSoulLevel;OBSE 13;Actor;
GetCreatureSound;OBSE 15;;
GetCreatureSoundBase;OBSE 14;Creature;
GetCreatureStealthSkill;OBSE 10;Actor;
GetCreatureSwims;OBSE 14;Creature;
GetCreatureType;OBSE 10;Actor;
GetCreatureWalks;OBSE 14;Creature;
GetCrosshairRef;OBSE 14;;
GetCurrentCharge;OBSE 10;Inventory, Magic;
GetCurrentClimateID;OBSE 12;Weather;
GetCurrentHealth;OBSE 10;Inventory;
GetCurrentSoulLevel;OBSE 10;Inventory, Magic;
GetCurrentWeatherID;OBSE 12;Weather;
GetDebugSelection;OBSE 13;;
GetEnchantment;OBSE 9a;Magic;
GetEnchantmentCharge;OBSE 9a;Magic;
GetEnchantmentCost;OBSE 9a;Magic;
GetEnchantmentType;OBSE 9a;Magic;
GetEnchMenuEnchItem;OBSE 15;;
GetEnchMenuSoulgem;OBSE 15;;
GetEquipmentSlot;OBSE;Inventory;
GetEquipmentSlotMask;OBSE 10;Inventory;
GetEquippedCurrentCharge;OBSE;Inventory, Magic;
GetEquippedCurrentHealth;OBSE;Inventory;
GetEquippedObject;OBSE;Inventory;
GetEquippedWeaponPoison;OBSE;Inventory;
GetEyes;OBSE 15;;
GetFallTimer;OBSE 15;;
GetFirstRef;OBSE 13;;
GetFPS;OBSE 10;Debug;
GetFullGoldValue;OBSE 15;;
GetGameLoaded;OBSE;;
GetGameRestarted;OBSE 13;;
GetGodMode;OBSE 15;;
GetGoldValue;OBSE;Inventory;
GetHair;OBSE 15;;
GetHairColor;OBSE 15;;
GetHorse;OBSE 14;;
GetHotKeyItem;OBSE 15;;
GetIgnoresResistance;OBSE;Inventory;
GetInventoryObject;OBSE;Inventory;
GetKeyPress;OBSE;Input;
GetLevItemByLevel;OBSE 15;;
GetLightRadius;OBSE 14;Inventory;
GetLinkedDoor;OBSE 13;;
GetLoopSound;OBSE 15;;
GetMagicEffectBarterFactor;OBSE;Magic;
GetMagicEffectBaseCost;OBSE;Magic;
GetMagicEffectCode;OBSE;Magic;
GetMagicEffectEnchantFactor;OBSE;Magic;
GetMagicEffectOtherActorValue;OBSE 10;Magic;
GetMagicEffectOtherActorValueC;OBSE 10;Magic;
GetMagicEffectProjectileSpeed;OBSE;Magic;
GetMagicEffectSchool;OBSE;Magic;
GetMagicEffectUsedObject;OBSE 10;Magic;
GetMagicEffectUsedObjectC;OBSE 10;Magic;
GetMagicItemEffectCount;OBSE;Magic;
GetMagicItemType;OBSE;Magic;
GetMagicProjectileSpell;OBSE 15;Magic, Projectile;
GetMerchantContainer;OBSE 12;;
GetModIndex;OBSE 15;;
GetMouseButtonPress;OBSE;Input;
GetNextRef;OBSE 13;;
GetNthActiveEffectCaster;OBSE 13;Magic;
GetNthActiveEffectCode;OBSE 13;Magic;
GetNthActiveEffectData;OBSE 13;Magic;
GetNthActiveEffectDuration;OBSE 13;Magic;
GetNthActiveEffectMagicItem;OBSE 13;Magic;
GetNthActiveEffectMagicItemIndex;OBSE 13;Magic;
GetNthActiveEffectMagnitude;OBSE 13;Magic;
GetNthActiveEffectTimeElapsed;OBSE 13;Magic;
GetNthChildRef;OBSE 14;;
GetNthDetectedActor;OBSE 15;;
GetNthEffectItemActorValue;OBSE;Magic;
GetNthEffectItemArea;OBSE;Magic;
GetNthEffectItemCode;OBSE;Magic;
GetNthEffectItemDuration;OBSE;Magic;
GetNthEffectItemMagnitude;OBSE;Magic;
GetNthEffectItemRange;OBSE;Magic;
GetNthEffectItemScript;OBSE 10;Magic;
GetNthEffectItemScriptSchool;OBSE 10;Magic;
GetNthEffectItemScriptVisualEffect;OBSE 10;Magic;
GetNthFaction;OBSE 14;;
GetNthFollower;OBSE 14;;
GetNthLevItem;OBSE;;
GetNthLevItemCount;OBSE 15;;
GetNthLevItemLevel;OBSE 15;;
GetNthPackage;OBSE 15;;
GetNthPlayerSpell;OBSE 10;Magic, Player;
GetNthRaceBonusSkill;OBSE 12;Actor;
GetNthRaceSpell;OBSE 14;Actor;
GetNthSpell;OBSE;Magic;
GetNumChildRefs;OBSE 14;;
GetNumDetectedActors;OBSE 15;;
GetNumericINISetting;OBSE;;
GetNumFactions;OBSE 14;;
GetNumFollowers;OBSE 14;;
GetNumItems;OBSE;Inventory;
GetNumKeysPressed;OBSE;Input;
GetNumLevItems;OBSE 15;;
GetNumLoadedMods;OBSE 15;;
GetNumMouseButtonsPressed;OBSE;Input;
GetNumPackages;OBSE 15;;
GetNumRanks;OBSE 14;;
GetNumRefs;OBSE 13;;
GetObjectCharge;OBSE;Inventory, Magic;
GetObjectHealth;OBSE;Inventory;
GetObjectType;OBSE;Inventory;
GetOBSERevision;OBSE 15;;
GetOBSEVersion;OBSE;Debug;
GetOpenKey;OBSE 13;Crime;
GetOpenSound;OBSE 15;;
GetOwner;OBSE 13;;
GetOwningFactionRequiredRank;OBSE 13;;
GetParentCell;OBSE;;
GetParentCellOwner;OBSE 13;;
GetParentCellOwningFactionRequiredRank;OBSE 13;;
GetParentCellWaterHeight;OBSE 13;;
GetPCAttributeBonus;OBSE 15;;
GetPCMajorSkillUps;OBSE 15;;
GetPlayerSkillUse;OBSE 11;Player;
GetPlayersLastActivatedLoadDoor;OBSE 14;;
GetPlayersLastRiddenHorse;OBSE 14;;
GetPlayerSpell;OBSE;Magic, Player;
GetPlayerSpellCount;OBSE 10;Magic, Player;
GetPluginVersion;OBSE 13;;
GetProcessLevel;OBSE 15;;
GetProjectileSource;OBSE 15;Projectile;
GetProjectileType;OBSE 15;Projectile;
GetQuality;OBSE 10;Inventory;
GetRaceAttribute;OBSE 12;Actor;
GetRaceAttributeC;OBSE 12;Actor;
GetRaceSkillBonus;OBSE 12;Actor;
GetRaceSkillBonusC;OBSE 12;Actor;
GetRaceSpellCount;OBSE 14;Actor;
GetRefCount;OBSE 15;;
GetRefVariable;OBSE 15;;
GetRider;OBSE 14;Creature;
GetScript;OBSE 12;Inventory;
GetScriptActiveEffectIndex;OBSE 13;Magic;
GetServicesMask;OBSE 15;;
GetSkillUseIncrement;OBSE 11;Player;
GetSoulGemCapacity;OBSE;Inventory, Magic;
GetSoulLevel;OBSE;Inventory, Magic;
GetSoundPlaying;OBSE 15;Misc.;Returns number of times the specified sound is playing.
GetSourceModIndex;OBSE 15;;
GetSpellCount;OBSE;Magic;
GetSpellExplodesWithNoTarget;OBSE 12;Magic;
GetSpellHostile;OBSE;;
GetSpellMagickaCost;OBSE;Magic;
GetSpellMasteryLevel;OBSE;Magic;
GetSpellSchool;OBSE 10;Magic;
GetSpellType;OBSE;Magic;
GetTeleportCell;OBSE 13;;
GetTotalActiveEffectMagnitude;OBSE 13;Magic;
GetTotalAEAbilityMagnitude;OBSE 13;Magic;
GetTotalAEAlchemyMagnitude;OBSE 13;Magic;
GetTotalAEAllSpellsMagnitude;OBSE 13;Magic;
GetTotalAEDiseaseMagnitude;OBSE 13;Magic;
GetTotalAEEnchantmentMagnitude;OBSE 13;Magic;
GetTotalAELesserPowerMagnitude;OBSE 13;Magic;
GetTotalAENonAbilityMagnitude;OBSE 13;Magic;
GetTotalAEPowerMagnitude;OBSE 13;Magic;
GetTotalAESpellMagnitude;OBSE 13;Magic;
GetTotalPCAttributeBonus;OBSE 15;;
GetTrainerLevel;OBSE 15;;
GetTrainerSkill;OBSE 15;;
GetTravelHorse;OBSE 13;;
GetVariable;OBSE 15;;
GetWeaponReach;OBSE;Inventory;
GetWeaponSpeed;OBSE;Inventory;
GetWeaponType;OBSE;Inventory;
GetWeatherCloudSpeedLower;OBSE 13;Weather;
GetWeatherCloudSpeedUpper;OBSE 13;Weather;
GetWeatherColor;OBSE 13;Weather;
GetWeatherFogDayFar;OBSE 13;Weather;
GetWeatherFogDayNear;OBSE 13;Weather;
GetWeatherFogNightFar;OBSE 13;Weather;
GetWeatherFogNightNear;OBSE 13;Weather;
GetWeatherHDRValue;OBSE 13;Weather;
GetWeatherLightningFrequency;OBSE 13;Weather;
GetWeatherSunDamage;OBSE 13;Weather;
GetWeatherSunGlare;OBSE 13;Weather;
GetWeatherTransDelta;OBSE 13;Weather;
GetWeatherWindSpeed;OBSE 13;Weather;
GetWeight;OBSE;Inventory;
GoTo;OBSE;;
HammerKey;OBSE;Input;Simulates rapid keypresses on even frames.
HasBeenPickedUp;OBSE 14;;
HasLowLevelProcessing;OBSE 14;;
HasModel;OBSE 14;Creature;
HasName;OBSE 14;Inventory;
HasNoPersuasion;OBSE 14;;
HasSpell;OBSE;Magic;
HasVariable;OBSE 15;;
HoldKey;OBSE;Input;
IncrementPlayerSkillUse;OBSE 11;Player;
IsActivatable;OBSE 14;;
IsActivator;OBSE;;
IsActorRespawning;OBSE 14;;
IsAlchemyItem;OBSE;Inventory;
IsAmmo;OBSE;Inventory;
IsAnimGroupPlaying;OBSE 15;;
IsApparatus;OBSE;Inventory;
IsArmor;OBSE;Inventory;
IsAttacking;OBSE 15;;
IsBarterMenuActive;OBSE 15;;
IsBipedIconPathValid;OBSE 15;;
IsBipedModelPathValid;OBSE 15;;
IsBlocking;OBSE 15;;
IsBook;OBSE;Inventory;
IsCasting;OBSE 15;;
IsClassAttribute;OBSE 11;Stats;
IsClassSkill;OBSE;Stats;
IsClonedForm;OBSE;Actor, Inventory;
IsClothing;OBSE;Inventory;
IsContainer;OBSE;Inventory;
IsControlPressed;OBSE 13;Input;
IsCreature;OBSE;Actor;
IsCreatureBiped;OBSE 14;Creature;
IsDodging;OBSE 15;;
IsDoor;OBSE;;
IsFactionEvil;OBSE 14;;
IsFactionHidden;OBSE 14;;
IsFlying;OBSE 15;;
IsFood;OBSE;Inventory;
IsFormValid;OBSE 15;;
IsFurniture;OBSE;;
IsGlobalCollisionDisabled;OBSE 11;;
IsHarvested;OBSE 14;;
IsIconPathValid;OBSE 15;;
IsInAir;OBSE 15;;
IsIngredient;OBSE;Inventory;
IsJumping;OBSE 15;;
IsKey;OBSE;Inventory;
IsKeyPressed;OBSE;;
IsKeyPressed2;OBSE;Input;
IsKeyPressed3;OBSE 13;Input;
IsLight;OBSE;Inventory;
IsLightCarriable;OBSE 14;Inventory;
IsLoadDoor;OBSE 13;;
IsMagicEffectCanRecover;OBSE 10;Magic;
IsMagicEffectCanRecoverC;OBSE 10;Magic;
IsMagicEffectDetrimental;OBSE 10;Magic;
IsMagicEffectDetrimentalC;OBSE 10;Magic;
IsMagicEffectForEnchanting;OBSE 10;Magic;
IsMagicEffectForEnchantingC;OBSE 10;Magic;
IsMagicEffectForSpellmaking;OBSE 10;Magic;
IsMagicEffectForSpellmakingC;OBSE 10;Magic;
IsMagicEffectHostile;OBSE;Magic;
IsMagicEffectMagnitudePercent;OBSE 10;Magic;
IsMagicEffectMagnitudePercentC;OBSE 10;Magic;
IsMagicEffectOnSelfAllowed;OBSE 10;Magic;
IsMagicEffectOnSelfAllowedC;OBSE 10;Magic;
IsMagicEffectOnTargetAllowed;OBSE 10;Magic;
IsMagicEffectOnTargetAllowedC;OBSE 10;Magic;
IsMagicEffectOnTouchAllowed;OBSE 10;Magic;
IsMagicEffectOnTouchAllowedC;OBSE 10;Magic;
IsMagicItemAutoCalc;OBSE 10;Magic;
IsModelPathValid;OBSE 15;;
IsModLoaded;OBSE 14;;
IsMovingBackward;OBSE 15;;
IsMovingForward;OBSE 15;;
IsMovingLeft;OBSE 15;;
IsMovingRight;OBSE 15;;
IsNthEffectItemScripted;OBSE 10;Magic;
IsNthEffectItemScriptHostile;OBSE 10;Magic;
IsOffLimits;OBSE 14;;
IsOnGround;OBSE 15;;
IsPCLevelOffset;OBSE 14;;
IsPersistent;OBSE 14;;
IsPlayable;OBSE 12;Inventory;
IsPlayable2;OBSE 15;;
IsPluginInstalled;OBSE 13;;
IsPoison;OBSE;Inventory;
IsPowerAttacking;OBSE 15;;
IsQuestItem;OBSE;Inventory;
IsRaceBonusSkill;OBSE 12;Actor;
IsRaceBonusSkillC;OBSE 12;Actor;
IsRecoiling;OBSE 15;;
IsReference;OBSE 15;;
IsRefEssential;OBSE;;
IsScripted;OBSE 10;Inventory;
IsSigilStone;OBSE;Inventory;
IsSoulGem;OBSE;Inventory;
IsSpellHostile;OBSE 15;;
IsStaggered;OBSE 15;;
IsSummonable;OBSE 14;;
IsThirdPerson;OBSE 10;Player;
IsTurningLeft;OBSE 15;;
IsTurningRight;OBSE 15;;
IsUnderWater;OBSE 13;;
IsWeapon;OBSE;Inventory;
Label;OBSE;;
LeftShift;OBSE 10;;
Log;OBSE;Math;
Log10;OBSE;Math;
LogicalAnd;OBSE 10;;
LogicalNot;OBSE 10;;
LogicalOr;OBSE 10;;
LogicalXor;OBSE 10;;
MagicEffectFXPersists;OBSE 10;Magic;
MagicEffectFXPersistsC;OBSE 10;Magic;
MagicEffectHasNoArea;OBSE 10;Magic;
MagicEffectHasNoAreaC;OBSE 10;Magic;
MagicEffectHasNoDuration;OBSE 10;Magic;
MagicEffectHasNoDurationC;OBSE 10;Magic;
MagicEffectHasNoHitEffect;OBSE 10;Magic;
MagicEffectHasNoHitEffectC;OBSE 10;Magic;
MagicEffectHasNoIngredient;OBSE 10;Magic;
MagicEffectHasNoIngredientC;OBSE 10;Magic;
MagicEffectHasNoMagnitude;OBSE 10;Magic;
MagicEffectHasNoMagnitudeC;OBSE 10;Magic;
MagicEffectUsesArmor;OBSE 10;Magic;
MagicEffectUsesArmorC;OBSE 10;Magic;
MagicEffectUsesAttribute;OBSE 10;Magic;
MagicEffectUsesAttributeC;OBSE 10;Magic;
MagicEffectUsesCreature;OBSE 10;Magic;
MagicEffectUsesCreatureC;OBSE 10;Magic;
MagicEffectUsesOtherActorValue;OBSE 10;Magic;
MagicEffectUsesOtherActorValueC;OBSE 10;Magic;
MagicEffectUsesSkill;OBSE 10;Magic;
MagicEffectUsesSkillC;OBSE 10;Magic;
MagicEffectUsesWeapon;OBSE 10;Magic;
MagicEffectUsesWeaponC;OBSE 10;Magic;
MagicItemHasEffect;OBSE;Magic;
MagicItemHasEffectCode;OBSE;Magic;
MagicItemHasEffectCount;OBSE 12;Magic;
MagicItemHasEffectCountCode;OBSE 12;Magic;
MagicItemHasEffectItemScript;OBSE 14;Magic;
MenuHoldKey;OBSE 10;Input;
MenuReleaseKey;OBSE 10;Input;
MenuTapKey;OBSE 10;Input;
MessageBoxEx;OBSE 14;;
MessageEx;OBSE 14;;
ModActorValue2;OBSE;;
ModActorValueC;OBSE 14;;
ModArmorAR;OBSE;Inventory;
ModAttackDamage;OBSE;Inventory;
ModEnchantmentCharge;OBSE 9a;Inventory, Magic;
ModEnchantmentCost;OBSE 9a;Inventory, Magic;
ModEquippedCurrentCharge;OBSE;Inventory, Magic;
ModEquippedCurrentHealth;OBSE;Inventory;
ModFemaleBipedPath;OBSE 10;;
ModFemaleGroundPath;OBSE 10;;
ModFemaleIconPath;OBSE 10;;
ModGoldValue;OBSE;Inventory;
ModIconPath;OBSE 10;;
ModMaleBipedPath;OBSE 10;;
ModMaleGroundPath;OBSE 10;;
ModMaleIconPath;OBSE 10;;
ModModelPath;OBSE 10;;
ModName;OBSE 11;Inventory;
ModNthActiveEffectMagnitude;OBSE 13;Magic;
ModNthEffectItemArea;OBSE;Magic;
ModNthEffectItemDuration;OBSE;Magic;
ModNthEffectItemMagnitude;OBSE;Magic;
ModNthEffectItemScriptName;OBSE 14;Magic;
ModObjectCharge;OBSE;Inventory, Magic;
ModObjectHealth;OBSE;Inventory;
ModQuality;OBSE 10;Inventory;
ModSpellMagickaCost;OBSE;Magic;
ModWeaponReach;OBSE;Inventory;
ModWeaponSpeed;OBSE;Inventory;
ModWeight;OBSE;Inventory;
MoveMouseX;OBSE;Input;
MoveMouseY;OBSE;Input;
OffersApparatus;OBSE 15;;
OffersArmor;OBSE 15;;
OffersBooks;OBSE 15;;
OffersClothing;OBSE 15;;
OffersIngredients;OBSE 15;;
OffersLights;OBSE 15;;
OffersMagicItems;OBSE 15;;
OffersMiscItems;OBSE 15;;
OffersPotions;OBSE 15;;
OffersRecharging;OBSE 15;;
OffersRepair;OBSE 15;;
OffersServicesC;OBSE 15;;
OffersSpells;OBSE 15;;
OffersTraining;OBSE 15;;
OffersWeapons;OBSE 15;;
OnControlDown;OBSE 13;Input;
OnKeyDown;OBSE 13;Input;
ParentCellHasWater;OBSE 13;;
Pow;OBSE;Math;
PrintToConsole;OBSE;Debug;
Rand;OBSE;Math;
RefreshControlMap;OBSE 13;Input;
RefreshCurrentClimate;OBSE 13;Weather;
ReleaseKey;OBSE;Input;
RemoveAllEffectItems;OBSE 12;Magic;
RemoveEnchantment;OBSE;Magic;
RemoveEquippedWeaponPoison;OBSE;Inventory;
RemoveFromLeveledList;OBSE 13;Inventory;
RemoveItemNS;OBSE 15;;
RemoveLevItemByLevel;OBSE 15;;
RemoveNthEffectItem;OBSE;Magic;
RemoveScript;OBSE 12;Inventory;
RemoveSpellNS;OBSE 15;;
RestoreIP;OBSE;;
RightShift;OBSE 10;;
RunBatchScript;OBSE 11;;
SaveIP;OBSE;;
SetActorRespawns;OBSE 14;;
SetActorValueC;OBSE 14;;
SetAltControl;OBSE 15;Input;Assigns a new mouse button to the specified control. 
SetApparatusType;OBSE 10;Inventory;
SetArmorAR;OBSE;Inventory;
SetArmorType;OBSE;Inventory;
SetAttackDamage;OBSE;Inventory;
SetBookCantBeTaken;OBSE 10;Inventory;
SetBookIsScroll;OBSE 10;Inventory;
SetBookSkillTaught;OBSE 10;Inventory;
SetCanCorpseCheck;OBSE 14;;
SetClimateHasMasser;OBSE 13;Weather;
SetClimateHasSecunda;OBSE 13;Weather;
SetClimateMoonPhaseLength;OBSE 13;Weather;
SetClimateSunsetBegin;OBSE 13;Weather;
SetClimateSunsetEnd;OBSE 13;Weather;
SetClimateVolatility;OBSE 13;Weather;
SetCloseSound;OBSE 15;;
SetContainerRespawns;OBSE 13;;
SetControl;OBSE 15;Input;Assigns a new key to the specified control.
SetCurrentSoulLevel;OBSE 14;Inventory;
SetDetectionState;OBSE 15;;
SetDisableGlobalCollision;OBSE 11;;
SetEnchantment;OBSE 9a;Magic;
SetEnchantmentCharge;OBSE 9a;Inventory, Magic;
SetEnchantmentCost;OBSE 9a;Inventory, Magic;
SetEnchantmentType;OBSE 9a;Inventory, Magic;
SetEquipmentSlot;OBSE;Inventory;
SetEquippedCurrentCharge;OBSE;Inventory, Magic;
SetEquippedCurrentHealth;OBSE;Inventory;
SetEquippedWeaponPoison;OBSE;Inventory;
SetEyes;OBSE 13;;
SetFactionEvil;OBSE 14;;
SetFactionHidden;OBSE 14;;
SetFactionSpecialCombat;OBSE 14;;
SetFemale;OBSE 14;Actor;;
SetFemaleBipedPath;OBSE;;
SetFemaleGroundPath;OBSE;;
SetFemaleIconPath;OBSE;;
SetGoldValue;OBSE;Inventory;
SetHair;OBSE 13;;
SetHarvested;OBSE 14;;
SetHasBeenPickedUp;OBSE 15;;
SetHotKeyItem;OBSE 15;;
SetIconPath;OBSE;;
SetIgnoresResistance;OBSE;Inventory;
SetIsFood;OBSE;Inventory;
SetIsPlayable;OBSE 12;Inventory;
SetLightRadius;OBSE 14;Inventory;
SetLoopSound;OBSE 15;;
SetLowLevelProcessing;OBSE 14;;
SetMagicItemAutoCalc;OBSE 10;Magic;
SetMagicProjectileSpell;OBSE 15;Magic, Projectile;
SetMaleBipedPath;OBSE;;
SetMaleGroundPath;OBSE;;
SetMaleIconPath;OBSE;;
SetMerchantContainer;OBSE 12;;
SetMessageIcon;OBSE 15;;
SetMessageSound;OBSE 15;;
SetModelPath;OBSE;;
SetMouseSpeedX;OBSE;Input;
SetMouseSpeedY;OBSE;Input;
SetName;OBSE;Inventory;
SetNameEx;OBSE 15;;
SetNoPersuasion;OBSE 14;;
SetNthActiveEffectMagnitude;OBSE 13;Magic;
SetNthEffectItemActorValue;OBSE;Magic;
SetNthEffectItemArea;OBSE;Magic;
SetNthEffectItemDuration;OBSE;Magic;
SetNthEffectItemMagnitude;OBSE;Magic;
SetNthEffectItemRange;OBSE;Magic;
SetNthEffectItemScript;OBSE 12;Magic;
SetNthEffectItemScriptHostile;OBSE 11;Magic;
SetNthEffectItemScriptName;OBSE 12;Magic;
SetNthEffectItemScriptSchool;OBSE 10;Magic;
SetNthEffectItemScriptVisualEffect;OBSE 10;Magic;
SetNthEffectItemScriptVisualEffectC;OBSE 10;Magic;
SetNumericGameSetting;OBSE;;
SetNumericINISetting;OBSE;;
SetObjectCharge;OBSE;Inventory, Magic;
SetObjectHealth;OBSE;Inventory;
SetOffersApparatus;OBSE 15;;
SetOffersArmor;OBSE 15;;
SetOffersBooks;OBSE 15;;
SetOffersClothing;OBSE 15;;
SetOffersIngredients;OBSE 15;;
SetOffersLights;OBSE 15;;
SetOffersMagicItems;OBSE 15;;
SetOffersMiscItems;OBSE 15;;
SetOffersPotions;OBSE 15;;
SetOffersRecharging;OBSE 15;;
SetOffersRepair;OBSE 15;;
SetOffersServicesC;OBSE 15;;
SetOffersSpells;OBSE 15;;
SetOffersTraining;OBSE 15;;
SetOffersWeapons;OBSE 15;;
SetOpenKey;OBSE 13;Crime;
SetOpenSound;OBSE 15;;
SetPCAMurderer;OBSE 13;Player;
SetPCLevelOffset;OBSE 14;;
SetPlayerProjectile;OBSE 15;Projectile;
SetQuality;OBSE 10;Inventory;
SetQuestItem;OBSE;Inventory;
SetRefCount;OBSE 15;;
SetRefEssential;OBSE;;
SetScaleEx;OBSE 14;;
SetScript;OBSE 12;Inventory;
SetSkillUseIncrement;OBSE 11;Player;
SetSoulGemCapacity;OBSE 10;Inventory, Magic;
SetSoulLevel;OBSE 10;Inventory, Magic;
SetSpellExplodesWithNoTarget;OBSE 12;Magic;
SetSpellHostile;OBSE 15;Magic;
SetSpellMagickaCost;OBSE;Magic;
SetSpellMasteryLevel;OBSE;Magic;
SetSpellType;OBSE;Magic;
SetSummonable;OBSE 14;;
SetTrainerLevel;OBSE 15;;
SetTrainerSkill;OBSE 15;;
SetTravelHorse;OBSE 13;;
SetWeaponReach;OBSE;Inventory;
SetWeaponSpeed;OBSE;Inventory;
SetWeaponType;OBSE;Inventory;
SetWeatherCloudSpeedLower;OBSE 13;Weather;
SetWeatherCloudSpeedUpper;OBSE 13;Weather;
SetWeatherColor;OBSE 13;Weather;
SetWeatherFogDayFar;OBSE 13;Weather;
SetWeatherFogDayNear;OBSE 13;Weather;
SetWeatherFogNightFar;OBSE 13;Weather;
SetWeatherFogNightNear;OBSE 13;Weather;
SetWeatherHDRValue;OBSE 13;Weather;
SetWeatherLightningFrequency;OBSE 13;Weather;
SetWeatherSunDamage;OBSE 13;Weather;
SetWeatherSunGlare;OBSE 13;Weather;
SetWeatherTransDelta;OBSE 13;Weather;
SetWeatherWindSpeed;OBSE 13;Weather;
SetWeight;OBSE;Inventory;
Sin;OBSE;Math;
Sinh;OBSE;Math;
SquareRoot;OBSE;Math;
Tan;OBSE;Math;
Tanh;OBSE;Math;
TapControl;OBSE 13;Input;
TapKey;OBSE;Math, Input;
ToggleCreatureModel;OBSE 15;;
UnequipItemNS;OBSE 15;;
UnHammerKey;OBSE;Input;