FJumpFallSkillBase

Revision as of 19:51, 5 June 2007 by imported>Tejón

Default: 1.25

After base falling damage is determined (based on several factors, most notably fJumpFallTimeMult), it is affected by the following formula:

final damage = base damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100))