[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
FJumpFallSkillBase
Jump to navigation
Jump to search
Description |
After base falling damage is determined based on several factors, most notably fJumpFallTimeMult. |
---|---|
Formula |
final damage = base damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100)) |
Default value |
1.2500 |
Note: This formula is probably bugged. See fJumpFallSkillMult for details.