GetCurrentValue

Revision as of 12:13, 19 August 2006 by imported>JOG (Killer-Feature part 2)
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Syntax:

GetCurrentvalue ValueType
GetCV Valuetype

Returns the requested current value from the extra information for the reference. Returns 0 if the value type doesn't match (asking a weapon for an armor rating or clothing for a health value) Returns the base value if the value is not changed from the base. Currently only health, charge and poison will return a different value than GetOV.


Example:

scn ScriptonSentientSword 

Begin Gamemode
  If GetCV Valuetype 2 < 50 
     Message "The sentient sword telepathically pleads you to repair it"
  Endif
end



Value Types

Range    Value Types
000-099  Common Values
100-149  Weapon and Ammo
150-199  Armor
200-209  Soul Gem
210-219  Ingredient
220-229  Alchemy Item
Num	GetOV	GetCV	Value
0	f 		weight
1	i 		gold value (not including enchantment value)
2	i	f	health
3	i		equipment SlotID
4	i	f	enchantment charge
5	b		is quest item
6	ref		enchantment
100	i		attack damage
101	f		reach
102	f		speed
103	i		weapon type
104	b		ignores weapon resistence
105		ref	poison applied to weapon
150	i		armor rating
151	i		armor type
200	i		soul
201	i		capacity
210	b		is food
220	b		is poison

Type codes:

Weapon Type (103)
  0: Blade1H
  1: Blade2H
  2: Blunt1H
  3: Blunt2H
  4: Staff
  5: Bow
Armor Type (151)
  0: Light Armor
  1: Heavy Armor
Soul Level (200-201)
  0: None
  1: Petty
  2: Lesser
  3: Common
  4: Greater
  5: Grand


See Also:

GetObjectValue