GetObjectValue
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This script function is documented but either not implemented or else superceded by another function. Please do not use this function in your mod; alternatives are offered in the article.
Deprecated Function
This script function is documented but either not implemented or else superceded by another function. Please do not use this function in your mod; alternatives are offered in the article.
A command for Oblivion Script Extender
Deprecated from OBSE v0012: Replaced by the individual value functions.
Syntax:
GetObjectvalue ValueType [ObjectID] GetOV Valuetype [ObjectID] ref.GetObjectValue ValueType ref.GetOV ValueType
Returns the requested value for either the specifed ObjectID or the calling reference. Returns 0 if the value type doesn't match (asking a weapon for an armor rating or clothing for a health value)
Example:
ref equippedweapon float weaponspeed short weapontype set equippedweapon to player.GetEquippedObject 16 set weaponspeed to getov 102 equippedweapon set weapontype to getov 103 equippedweapon
Calling from a script on an object
float weaponspeed short weapontype begin OnEquip set weaponspeed to GetOV 102 set weapontype to GetOV 103 end
Value Types[edit source]
Range Value Types 000-099 Common Values 100-149 Weapon and Ammo 150-199 Armor 200-209 Soul Gem 210-219 Ingredient 220-229 Alchemy Item
Num GetOV GetCV Value 0 f weight 1 i gold value (not including enchantment value) 2 i f health 3 i equipment SlotID 4 i f enchantment charge 5 b is quest item 6 ref enchantment 100 i attack damage 101 f reach 102 f speed 103 i weapon type 104 b ignores weapon resistence 105 ref poison applied to weapon 150 i armor rating 151 i armor type 200 i soul 201 i capacity 210 b is food 220 b is poison
Type codes:
Weapon Type (103) 0: Blade1H 1: Blade2H 2: Blunt1H 3: Blunt2H 4: Staff 5: Bow
Armor Type (151) 0: Light Armor 1: Heavy Armor
Soul Level (200-201) 0: None 1: Petty 2: Lesser 3: Common 4: Greater 5: Grand
See Also: