KillAllActors
Revision as of 21:03, 5 July 2007 by imported>DragoonWraith (CS 1.0, and an Actor Function)
Syntax:
KillAllActors
Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.
As with Kill, essential actors will be made "unconscious" (in their normal temporary "dead" state).
Obviously, a function to be used with extreme caution...