KillAllActors

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Syntax:

KillAllActors

Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.

As with Kill, essential actors will be made "unconscious" (in their normal temporary "dead" state).

Obviously, a function to be used with extreme caution...

KillAll can also be used as the same function.

See Also[edit | edit source]