Lip Synch

Revision as of 19:55, 6 June 2007 by imported>Neokusama (Expanding the Lip Synch Tutorial)

Lip Sync

How can I get an ingame character to lyp sync to a voice file? I've seen it done before, for example in the senetile weapons modification. anyone know where the option for this is? (btw, I want to know cause Im trying to make a order for hobos to sing for money :D )

Fezex- 9:14 PM.

P.S. used the general edit function because I didnt find anywhere to add a question.

Dragoon Wraith TALK 15:58, 18 July 2006 (EDT): Can't help you, but just on Wiki in general - you did the right thing for this question, though usually you would put it at the bottom rather than the top (not a big problem). Also, sign your Talk posts with ~~~~.


pekka : This can be a bit tricky but not harder then anything else. I learned the hard way by making every mistake there is with voices and lipsync. Open the Dialogues or the Questwindow tab for Topics and make a topic. You add a NEW topic by rightclicking inside the addtopic window. Write the topic and click OK, open the Row of dialogue that you just created and now you can start recording. If you hit the button Customize, it is 4100Hz and 16 bit wave you create as that is the ONLY wave format that the lipsync are able to read as far as I know, and i tried many different. Keep CS up and use the free Sound editor Audacity from http://audacity.sourceforge.net/, load your wave file or just drop it at Audacity and adjust the volume. Left some space in both ends of your sentence too as you can mark and delete and fix lot of stuff at Audacity. Look at Audacity Preference so it saves it back as 16-bit Wave as well and now we will fool or trick CS.
Export your WAV at Sounds\Voice\ as temp1.wav or whatever and you see temp.wav there already right? We cant overwrite it so open your file explorer and delete the temp.vaw or rename it as that is your origin recording and the one that CS want to use for the lipsync it seems. Now rename your edited temp1.wav --> temp.wav as that is the one we rellay want to use as we edited it. Now go CS and open that row of dialogue if you closed it. Mark the race and sex that should have the voice you just recorded, hit SAVE again and overwrite and then the button Create Lipsync and save again in case. I dont know if it is nescesary to save so many times but I do to be on the sure side.
(Continues a day later). I forgot to mention that the wave MUST be converted to a MP3 , 44100Hz, 64kbit-rate to work in game. I have not managed to get the Audacity MP3 to work in game but I export the MP3 from Audacity and convert them with a free VMA/MP3 converter which you will find here: http://www.download.com/Free-Mp3-Wma-Converter/3000-2140_4-10505512.html?tag=lst-0-2
Pekka 06:18, 31 July 2006 (EDT) , the player of Vanaondelia
neokusama : Ok, that may seem a little long-winded. Here's some simple steps:

1. Record WAV file (44100Hz, 64kb rate, mono) (You can use the CS to record this) 2. Convert into an MP3 file (44100Hz, 64kb rate, mono) 3. Put both into the appropriate directory (generally Oblivion\Data\Sound\Voice\[MOD NAME]\[NPC RACE]\[M for Male or F or Female]\ 4. Open the dialogue box from the Topic Tab in the Quest Window 5. Click "Generate Lip File", this creates the .lip for the game!

NOTE: The "Generate Lip File" Button does NOT work in the CS v1.2.404, you have to install the old version (1.0.303) use this feature. Here's a couple useful links.

Link to the Old Version of the CS (v.1.0.303)

Link to Forum Thread that discusses how to install this and more on the issue

Another Thread Link on the Topic

--Neokusama 20:55, 6 June 2007 (EDT)