ModAttackDamage

Revision as of 15:30, 9 September 2007 by imported>WereWolf (Add example)

A command for Oblivion Script Extender

ModAttackDamage - modifies the base attack damage up or down.

Syntax:

(nothing) reference.ModAttackDamage modifyBy:float objectID:ref

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
Weapon.ModAttackDamage 10

Add 10 to the current player's equipped weapon attack damage.

See Also