SetAttackDamage

Revision as of 15:28, 9 September 2007 by imported>WereWolf

A command for Oblivion Script Extender

SetAttackDamage - sets the base attack damage.

Syntax:

       (nothing) reference.SetAttackDamage nuDamage:long objectID:ref

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
set WeaponDamage to Weapon.GetAttackDamage
set WeaponDamage to WeaponDamage * 2
Weapon.SetAttackDamage WeaponDamage

Double the current player's equipped weapon attack damage.

See Also