SetAttackDamage
Revision as of 14:28, 10 June 2008 by imported>DragoonWraith (fixing example - GetEquippedObject returns an objectID, not a referenceID.)
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetAttackDamage nuDamage:long objectID:ref
Sets the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon set WeaponDamage to WeaponDamage * 2 SetAttackDamage WeaponDamage Weapon
Double the current player's equipped weapon attack damage.