SetTravelHorse

Revision as of 00:20, 27 December 2007 by imported>Haama (Created)
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A command for Oblivion Script Extender

Syntax:

(horse:ref) reference.GetTravelHorse

Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.

Notes

  • Use GetGameLoaded to determine when this function needs to be set again.

See Also