Talk:Oblivion Units

Revision as of 01:05, 1 July 2009 by imported>Carbonox infernox

fMagicUnitsPerFoot

This game setting defaults to 22, not 21.3. The 21.3 seems pretty accurate from various testing, but it may be that the coordinate system and the magic system are out of sync... or, more likely, that the "feet" in spell area effects is actually not feet as normally defined. What do people think?
Dragoon Wraith TALK 05:06, 30 April 2008 (EDT)

That's a fairly small difference so I'd assume it's 22 instead of 21.3. Maybe Bethesda is including the Z-axis, so unless your target's origin is at the exact same height as you it'll always seem a little lower?--Haama 12:17, 30 April 2008 (EDT)

Category?

This needs a category (or several), but I'm not sure where to put it. It's potentially pretty important to just about anyone... --DragoonWraith 15:21, 22 May 2006 (EDT)

Fallen Ghost's Edit

Dragoon Wraith TALK 17:37, 30 June 2006 (EDT): Very good, that's probably a better way to figure out the ratio. But please, that was not a minor edit, don't mark such edits as minor in the future. A minor edit is a spelling or grammar fix, or a formatting change. Changing or adding to the information in an article are major changes.

Uhm... he just added a ".3" to my "21" I think this can be considered minor ;)--JOG 03:26, 1 July 2006 (EDT)
Dragoon Wraith TALK 13:21, 1 July 2006 (EDT): Oh, I hadn't realized that you'd added that bit about the exterior cells. My mistake, I thought that was him.

White-Gold Tower

how many units tall is the white-gold tower?02:05, 1 July 2009 (EDT)

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