User:DragoonWraith/Mods

< User:DragoonWraith
Revision as of 23:06, 28 May 2006 by imported>DragoonWraith

These are the modifications I have made for The Elder Scrolls using the Construction Set (and maybe, someday, other tools). --Dragoon Wraith talk 00:06, 29 May 2006 (EDT)

Oblivion

Fame, Infamy, & Bounty Notification

Obsolete - use seorin's

This mod notifies the player to changes in his or her fame, infamy, and bounty. It was released only as a .omod file, which caused something of an uproar. I link to the thread solely as a testament to what happened. The warning below was generated as a result of this mod, and the thread I've linked to.

Regarding seorin's mod, his will tell you what you did wrong, and works better with mods that cause bounty to decrease over time. I use it myself.

Morrowind

Assassination v2.0

This mod allows a skilled assassin to sneak up on targets and snap their neck, knock them unconscious, or, if the assassin is also a Vampire using Cortex's Vampire Embrace, to bite them. I am done with this mod, however, great possibilities exist for it, if someone would like to, please contact me.

Warning

I use omod file types rather heavily. My preference is to release mods only in this file type. This angers a great many people, because I also do not like other people uploading my mods (including those who wish to upload them as non-omod's for the sake of those who do not like OBMM) - you can see some (a lot) of that here, the release thread for my first mod. Taking from the experience of that thread, I'm going to outline a few points below:

  1. Modder Responsibilities:
    • Modders work for free, of their own volition. They have complete and utter authority to do whatever they like, and it is your choice to download or not.
    • That said, there are some responsibilities modders have, out of courtesy - these are things like not stealing others' work, not changing things without warning the user before installation, etc etc.
    • This does not include, however, using a given user's preferred archive format.
  2. .omod File Format:
    • is incredibly useful to all users, experienced or not, and should be used by every single person who can
    • is incredibly useful to modders, and can make their lives much easier
    • requires the Oblivion Mod Manager
  3. OBMM:
    • provides vast amounts of incredibly useful functions
    • requires Microsoft .NET 2
  4. Microsoft .NET 2:
    • Does not work for some people
    • Causes others problems with some programs

Basically, this means, to me, that my mods that do not require .omod functionality (do not need to replace original data files, does not need to be scripted for conflict detection/fixing) ought to be uploaded in whatever non-omod format is most convenient for me, in addition to the omod. This is for the sake of those for whom .NET causes distinct problems, or will not install, not for those who simply do not wish to use OBMM. I still remain quite adamant that OBMM ought to be used by everyone who can, and I give absolutely no consideration to anyone who does not use it because they hate Microsoft, don't trust Timeslip, or feel they are too "elite" to use such a handy and time-saving program. However, if and when I create a mod that uses some .omod unique functionality, I will not support a non-omod version of it. My interest in modding is the challenge of getting a given thing to work, not to deal with the hassle of conflicts, distribution, etc etc.